Warhammer 40k Escalation League

Warhammer 40k Escalation League

General Information:

League start date is 5/18/13

There will be a $10 entry fee per person. This fee is not to make money off the league, but rather so that Whose Turn Is It? Games can provide prize support for the winners of the league without having to pay out of pocket. In that same spirit, if you are buying models for the league, we do ask that you purchase as much of your army as possible at Whose Turn Is It? Games. The shop is hosting the league for us, so we want to support it as much as we can. This is not a requirement to play in the league, just more of a courtesy to the hosting shop.

Models for the league can be assembled ahead of time to be ready for games on the 18th, however you cannot get points for painting the models unless you started painting them after the start of the league.

Rounds will go in 2 week periods. Games can be played at any time during this period. Each player will be matched up against an opponent. The player matching will be done manually at 500 points to try to make sure everyone gets matched up with an opponent that will provide them with a good game. 500 points is very restrictive, so randomizing opponents could create some terrible matchups and make for some not so fun games. 1,000 points and up will be randomized opponents, but you’ll never be matched up to the same opponent more than once. In order to score points for the round, each player will need to get in at least one game against that opponent. Extra points will be given for additional games to a maximum of 3 additional games.

Painting of your models is not required however there will be extra points for painting, conversions, and custom terrain pieces. These points will be awarded at the end of a points tier, so you will have 2 full rounds to paint/convert your models. If you have an extensive conversion that you’d like to do for a model or piece of terrain, explain what you’re doing and we can work out getting points for 2 tiers for 1 piece if it is in-depth enough to warrant it.

Extra points will also be awarded for writing up narrative backgrounds for your HQ units.

Rosters start at 500 points and will increase every two rounds to a final roster size of 2,000 points.
No restrictions on Force Organization Chart. Must take 1 HQ and 2 Troops.

At 500 points the following are banned:

• 2+ armor saves
• 3+ invulnerable saves
• AV14 on side and/or rear armor
• Fliers (including flying monstrous creatures)
• Allies

At 1,000 points all restrictions will be lifted except Allies. Allies may be taken starting at 1,500 points.

While there are no other restrictions at 500 points, the point of this is to have a good time, so all players will be required to submit their 500 point list by 5/11/13 to be reviewed by the league organizers to ensure that no list is unfair or unbalanced. Once we move to 1,000 points review of army lists will no longer be required.

Once your 500 point list is built, all of the units in your list must stay in the list when moving to higher points totals. You can increase the size of squads, but not decrease. You can add wargear, but not remove or swap out unless the “swap” is giving a better version of something you already have (ex. Taking a combat shield at 500 for the 6+ invuln, but then swapping it to a storm shield at 1,000 points for the 3+ invuln, you don’t have to take both). If you have questions or need clarification, just ask about what you’re trying to do and I’ll tell you if you can do it or not.

NOTE: I am making exceptions to this rule for thematic purposes. There are some things that simply can’t be done effectively at 500 points but are crucial to the theme of an army, and the whole point of this is to have fun and come out with some cool armies at the end. A good example of this would be if you wanted to make an all Dark Angels Deathwing army. In the spirit of letting you do cool things with your army, in this instance, you may take a normal squad of Tactical marines and write a piece of fluff (1-2 paragraphs is fine) to explain why they got “promoted” to the Deathwing. If you do this, you may then swap your tactical squad for a Deathwing Terminator squad at 1,000 points. This will apply to a variety of things. HQ’s turning into Daemon Princes or being upgraded to terminator armor, etc. Again, if you have any questions or need clarification, just ask and I’ll tell you if it would be allowed or not.


The first game of each round against your paired opponent is worth the following:

• Win – 5 league points
• Draw – 4 league points
• Loss – 3 league points

Each additional game will be worth 1 league point, to a maximum of 3.

There are no bonuses for winning extra games. Additional games can be played against any opponent of your choice.

Painting and conversions:

• 5 league points for standard 3 color table-top quality paint job on all models
• 1 league point for each converted HQ slot (no extra points just because you can take more than 2 models in HQ slots)
• 10 league points for converting entire army (kit bashing, green stuffing, extensive painting, etc…)

NOTE: HQ points can only be received once. Conversion points will be awarded on an army-wide basis at the end of the league. Note that painting points are cumulative, so you’d get 5 points per points tier if all models are painted. However, if not all models are painted at one tier, you must then paint all of those models to get points in the next tier. Example: At 500 points, if you do not paint all of your models, you receive no league points for painting during that points tier. At 1,000 points, you must paint your entire army in order to get the 5 points, not just the new models that were added. You would not get the 5 points from the previous tier as those models were not painted during that tier’s time period.

Custom Terrain/Objectives:

• 3 league points for a custom terrain piece
• 5 league points for a set of custom objective markers
*Note: Points for converted terrain pieces will only be awarded once per points tier. Custom objective markers will be awarded once for the entire league and may be completed at any time during the league.
Writing a narrative background for your HQs will award you with 3 league points each.


The first round of 500 points will be capture and control objective games. Each player will have one objective that is placed in a location of their choice in their own deployment zone. The following secondary objectives will be in effect:

• Slay the Warlord
• Linebreaker
• First Blood

Each objective is worth 1 victory point, and each secondary objective is worth 1 victory point. Objectives may be placed anywhere completely within your own deployment zone.  The player that deploys first will place their objective first before any units have been deployed, followed by the second player placing their objective, and then deployment will start as normal. If a player controls both objectives and their opponent neither controls nor contests any, the player controlling player receives 1 additional victory point.

The special rules for the mission will be:

• Nightfighting
• Reserves

The second round of 500 points will use the rules for The Relic mission found in the Warhammer 40k Rulebook.

Missions for later point tiers will be handed out as the league progresses.


Army lists due – 5/11/13

Points Tier 1 – 500 Points

Round 1 – 5/18/13 to 6/1/13 – Capture and Control
Round 2 – 6/1/13 – 6/15/13 – The Relic

Points Tier 2 – 1,000 Points

Round 1 – 6/15/13 – 6/29/13 – Mission TBD
Round 2 – 6/29/13 – 7/13/13 – Mission TBD
Points Tier 3 – 1,500 Points

Round 1 – 7/13/13 – 7/27/13 – Mission TBD
Round 2 – 7/27/13 – 8/10/13 – Mission TBD

Points Tier 4 – 2,000 Points

Round 1 – 8/10/13 – 8/24/13 – Mission TBD
Round 2 – 8/24/13 – 9/7/13 – Mission TBD

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Refunds are not offered for this Meetup.

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