Sorry if any of you are getting this twice!!
Greetings everyone. I'd like to announce that I am starting a new game and would like to invite players to join in. The game is:
A Game of Thrones (d20)
What is that? Well, if you read fantasy novels you have probably either read or heard about A Game of Thrones/A Song of Ice and Fire by George RR Martin. It is set in the world of Westeros. It is raw, gritty, uncensored, no/really, really low magic fantasy. There are no healing spells, no fireballs, no magic missiles. When a high level knight gets hit with a sword, it hurts and that knight will fear for his life. There are no warriors getting hacked 50 times and laughing it off with massive hit points. There are no alignments. Characters are motivated by their own interests and those of their family/liege lord. In other words, its as close to a "real world" historical game that a fantasy game can get. The historical basis for the novels was the War of the Roses and the Hundred Years War. It is a medieval world of knights, nobles, fools, thieves, and sometimes... heroes.
This game is for players who love character development, roleplaying, and a tough challenge. The intrigue and often byzantine plot twists coupled with the heavy emphasis on roleplaying make this a game best suited to experienced players and very poorly suited to players who want to hack through everything. Not to say people new to gaming cannot be very successful (they have the prev. 2 times I ran the campaign) or a character built to be a tank cannot do well (again, they have previously) but the journey will be doubly tough for such players or characters.
PCs are either peasants or nobles (each has its own distinct advantages and disadvantages) in service to a noble family. The game is very political with the interactions between noble families and power groups forming the major elements in the game. Think similar to Dune or the Godfather. Or Middle Ages Italy and Germany.
The story line of the campaign is a rough skeleton. The actions of the players fill everything else in and determine the course of the campaign. The players and their actions are what guide and fuel the story and determine the ultimate outcome.
The players are members of or in service to a minor noble house, Mertyns, of the region known as the Stormlands. There is a definite horror/gothic element to this story as all sorts of wicked folktales surround House Mertyns, and its current lord, Othor. The characters will have to unravel several mysteries in regards to their own house while dealing with the greater events happening throughout the Seven Kingdoms, ultimately deciding just how strong are the bonds of blood and friendship and what price is too high to pay for power.
The system is a heavily modified d20. Familiar enough that anyone who has played d20 will pick it up right away but different enough that anyone who does not care for d20 will barely know they are playing a d20 game.
The first session will be character creation and introduction to the setting. The game will meet once per month on a weekend. I can accommodate up to 8 players. Unless another venue is offered, the game will meet in Alexandria.
You can find a campaign map and 4 of the 28 possible noble houses here