Computer Design Patterns

  • August 13, 2013 · 7:00 PM
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ever found yourself in middle of a big project, that the code looks complicated,  hard to debug,  hard to add new features, or take out existing features ?

ever wondered how a event system works on a operating system ?

ever found yourself that a lot of code solves similar problems but can't make just a function to solve it ?

this presentation will cover a the topic about design patterns will learn how to use predefined patterns to solve most of the common problems 

patterns that  will be covered 

• creational pattern 

• structural pattern 

• behavioral pattern 

will try to cover the most of the 21 patterns of the book gang of four 

also slight introduction to UML (unified modeling language )

if time allow will cover mvc pattern (model view controller)

prerequisites (what u shell know before)

• object oriented programming (OOP) language

• doesn't matter which one 

• it will be covered in  java but will also contain pseudo code we are not focussing on any specific  language 

other info

good to understand UML diagrams but doesn't have to, will give a slight introduction

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