Thanks to Dolby this month for hosting the Bay Area Computer Music Technology Group (BArCMuT)! Please RSVP for check in at the door.
GENE RADZIK, MATT TULLIS, and SPENCER HOOKS will present on DOLBY® AXON, an integrated voice solution that delivers an immersive, high-quality 3D voice experience for all types of games and virtual worlds. Dolby’s highly efficient server software allows thousands of players to communicate on each server, and for large worlds, scales across servers.
Dolby Axon enables developers to deliver a realistic voice experience that matches the game environment. Voices get louder as gamers approach one another, and fainter with distance. Like in life, voices are obstructed by objects in the game or virtual environment. Dolby Axon’s integrated voice gives creative control and provides unique interactive features that expand game play possibilities. For more information, visit: http://www.dolby.com/...
LIGHTNING TALKS:
- GABRIEL GAROD will present on Ruby audio web widgets for live web collaborations.
- ALESSANDRO SABATELLI (Apple, Slinc) will present on a recent event. On October 13th, 2008, polite/persuasion, slinc. and urbanyetti joined forces with Coffee Bar to offer San Francisco a night of inventive, seasonal and modern dessert accompanied by audio and visual stimulation. The presentation will cover the structure of the visuals accompanied by a short demonstration.
- PETER NYOBER's recent activities have been focused on prototyping, developing, and programming for a new controller from Livid Instruments. He will share the fruits of the process in the forms of a rough, partially working prototype, a software emulator, and some ideas of how we think it could be used.
- KIAL KNICKERBOCKER will present on "Particle Chamber", an adapted granular synthesis engine that generates a dynamic, 8 Channel, immersive soundscape based on multiple user positions, and motion, within the sensing area. IRs are used to detect user distance to the sensing array, relative sensor change, total system change, differential IR sensor change, and total sensors active; this data is used to manipulate several parameters of the granular synthesis engine, as well as a simple spacialization filter array.
BIOS
ALESSANDRO SABATELLI, an artist and engineer, is currently a Senior Technical Artist at Apple, Inc. where he spends much of his time working on and with Quartz Composer, a technology used by artists and engineers to create and render graphic animation. Along with Quartz Composer, he has worked on numerous projects at Apple, including the launch of the iPhone SDK, where he created Touch Fighter, the first 3D game for the iPhone. Alessandro is also the cofounder of slinc., where he works with a group of artists and engineers creating data driven visual installations. An example of his work can be seen in the lobby of the Museum of Modern Art in New York.
GABRIEL GAROD is currently a SCC computer sciences major and freelance rails developer. He has recently been writing live ruby coding applications, a text_2_midi rails application, and working toward designing a web audio widgets synth based in Ruby and Chuck for live online collaborations. Some of his work can be seen and heard at http://www.alphacore.... and http://github.com/Gab...
KIAL KNICKERBOCKER's interest in computer music was sparked at an young age, and started fiddling with electronic sounds in his early adolescence. Writing all sorts of dissonant, beat-based and free-from music throughout highschool, Kial was ready to expand his sonic arsenal. Studying Music Technology with Miller Puckette and Dr. Richard Moore, his interest in multichannel interactive sound was nurished to a state of indepent exploration. Kial looks forward to tweaking parameters, making waveforms, and bringing music technologist together to create evermore interesting, and asthetically pleasing immersive audio environments.
PETER NYBOER programs a variety of music, video, and interactive software for personal and commercial interest for Livid Instruments ( http://www.lividinstr... ) and M1 Interactive ( http://www.m1interact... ).
GENE RADZIK is a Dolby Product Manager for Interactive Voice with over 12 years of experience in a variety of roles at Dolby. Most recently, Gene was involved in Dolby's digital cinema and 3D launches. He helped product roll-outs in conjunction with the release of "Beowulf", "Journey to the Center of the Earth", and Disney's "Bolt", contributing to over 100 new Dolby 3D screens. He has print mastered many Dolby Digital film soundtracks including: Star Wars Episodes II and III (http://www.imdb.com/n... ) and supported early Ubisoft and Novalogic game titles in Dolby Surround. Gene is a co-chair of the AES Historical Committee and produced historical programs for AES conventions including "The Evolution of Video Game Sound" (2008).
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