Join Bay Area Computer Music Technology Group (BArCMuT)

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Meetup Location RSVPs
Nov 20 7:00 PM

25 attended (est.) – 4.50 4.509

Rubyconf 2009 is in San Francisco this year and BArCMuT is hosting a Ruby themed event to bring together Ruby audio library creators and inspire collaborations between Ruby developers and the computer music community. We will be at the ashburymusichall.com space at Pier 38 which houses a large number of cool startup companies.

Presenters will include:
- Adam Murray on using Max/MSP as the scheduler for realtime Ruby scripts that process and generate MIDI. Demonstration of a Ruby-based arpeggiator and a system for triggering events via analysis of MIDI input.
- Tom Lieber on Ruck, a tiny library that brings ChucK's strong timing to Ruby. Online or offline, scripted or live, override one method to use Ruck's virtual clock for good or for awesome.
- Noah Thorp an overview of existing Ruby Audio libraries and what he's been up to at Ashbury Music Hall
- Lightning talk by Ruby McGavren on using his Ruby on Acid library for music and visuals: http://github.com/jaymcgavren/rubyonacid
- Lightning talk by J.D. Northrup on his exploration of Ruby, Reaktor, and Processing

Email me (Noah Thorp) if you would like to present, give a lightning talk, or have a library or Ruby based audio related web app to be featured.

Also, if you are at Rubyconf it's likely you will enjoy my talk:
http://www.rubyconf.org/talks/110-making-music-with-ruby-patterns-context-fun

Best,
Noah

BIOS

Adam Murray
Adam is a web developer who likes to apply his programming skills to music. He maintains a free set of objects for Max/MSP that includes ajm.ruby, an object for running Ruby code inside Max (http://compusition.com/web/software/maxmsp/ajm-objects). Adam looks forward to exploring the possibilities of Max for Live with custom Ruby software, and hopes to release his first computer music album sometime next year.

Tom Lieber
Tom is a recent CS grad who makes a hobby of creating noisy sketches in Processing and ChucK for the people who don't visit his blog. He currently works at Smule making noisy iPhone apps.

Noah Thorp
Noah is an enthusiastic community organizer, music composer, and software developer. He started BArCMuT in 2007 as an extenstion of his Listen Labs record lable (started in 1998). His music project Rabbit's Rum with Kristina Forester ( rabbitsrum.com) was nominated for an Independent Music Award and recently composed the music for the Capacitor dance troupe's Urban Canopy show, performed at TED 2009 and the California Academy of Sciences. As part of Listen Labs, Noah performed late 90s laptop (and desktop) music performances and authored algorithms to convert EEG and geophysics density data to music - resulting in a presentation at the Subtle Technologies conference and a Meet the Composer Grant. Noah is currently the VP of Engineering for Ashbury Music Hall ( ashburymusichall.com ), an online music and music technology teaching platform startup where he writes lots of Ruby.

Pier 38 (ashburymusichall.com office)
San Francisco, CA, 94101

28 Yes
16 Maybe

Oct 28 7:00 PM

25 attended (est.) – 5.00 5.005

For this second collaborative event in BArCMut's ongoing team-up with the Overlap Salon, we're returning to the San Francisco digs of host extraordinaire Gray Area Foundation for the Arts.
http://www.gaffta.org/

It’s a performance oriented evening for a season of skeletons, ghosts and spooky sounds. We’ve lined up music and technology presentations by three edge-walking artists using modern controllers, Ableton Live and Max/MSP/Jitter from Cycling ‘74.

http://overlap.org/wp-content/uploads/2009/10/overlap_jefstott.jpg

Jef Stott

Jef Stott is a producer/composer of tribal dub, ambient electronica and Eastern breaks on Six Degrees, Universal, EMI, Hearts of Space and others. With Mohammed Mohanna he's developed the extensive and mesmerizing Subtle Body project, an interactive biofeedback musical system utilizing Max/MSP/Jitter and Live.
http://jefstott.com
http://www.youtube.com/watch?v=Ojyij6UEhfI

http://overlap.org/wp-content/uploads/2009/10/overlap_edison.jpg

Edison

Edison is a backbone member of the Monome community. Widely recognized with his DIY Monome in a yellow lunchbox, Edison's musical output combines elements of hip-hop, glitch and breakbeat to create a sound entirely his own. In addition to his Monome, Edison's toolkit includes his custom Love Box, Nintendo DS, Where's The Party At? 8-bit sampler kit, Max/MSP and Live.
http://myspace.com/bearless
http://ivdt.net/ivdtmp3069.html

http://overlap.org/wp-content/uploads/2009/10/overlap_preshish.jpg

Preshish Moments

Preshish Moments is a beatwrecker who developed his performance system from the ground up. Using a large, DIY wooden controller driving Shredder, the loop-mangling software he created and continuously refines in Max/MSP, Preshish Moments takes seemingly nice rhythms and turns them into something entirely otherwise. Hang on to your beats.
http://preshishmoments.com
http://myspace.com/preshishmoments

There will be a variety of milks and a plethora of cookies, as is now tradition at these collaborative events.

Join us for a night of modern sound and vision!

For further information, or if you would like to join the storied ranks of Salon presenters, please connect@overlap.org

Gray Area Foundation For the Arts (GAFFTA)
San Francisco, CA, 94102

24 Yes
8 Maybe

Oct 7 7:00 PM

45 attended (est.) – 4.50 4.5012

Thanks to Stanford CCRMA for hosting BArCMuT!

Presentations will include:
- Ge Wang (Stanford CCRMA Assistant Professor and Smule CTO) will give a tour of TAPESTREA ( http://taps.cs.princeton.edu/ ).
- Jorge Herrera (Stanford CCRMA graduate student) will demonstrate Flash Audio synthesis approaches.
- Lucas Kuzma of The Strange Agency ( http://thestrangeagency.com/ ) will present his series of music applications for the iPhone. In addition to showcasing current and forthcoming apps, the talk will address making music on a mobile platform, and give a basic introduction to working with Audio Units on the iPhone.
- SHARE San Jose - http://share-sj.org - is a group of technology-oriented musicians and visualists that meets monthly to jam, experiment, and talk. Tim Thompson will describe the group's activities since its inception almost two years ago.

More about Ge's Tapestrea Talk:
This presentation is an introduction to TAPESTREA (or taps for short), a new software framework/paradigm to facilitate the creation of new sound from existing sound components, through interactive analysis, transformation, and re-synthesis. It leverages methods for sinusoidal modeling, transient detection, and stochastic background modeling to extract sonic "templates" from recorded sounds, which can be independently transformed and recombined into new sound scenes.

TAPESTREA is the research of Ananya Misra, who recently received her Ph.D. from the Computer Science department at Princeton University. Ananya also holds degree in Computer Science and Math from Bryn Mawr College. She currently works at Google in New York - we hope to bring her out to present TAPS in full someday! http://taps.cs.princeton.edu/

More on Jorge's Talk:
Is it possible to collaboratively synthesize sounds in real-time using nothing but a browser and a residential internet connection? This is the question that Herrera is trying to answer with the ActionScript based synthesizer he developed: The Horgie.

On one hand, The Horgie provides a framework for sound synthesis in Adobe Actionscript, which is going to be published as open-source. But it also propose an easy to understand and use User Interface, which allows quick sound crafting regardless of performers previous musical experience. This project is in its early stages, so an overview of the application and a simple UI are going to be presented.

All the best,
Noah Thorp
Bay Area Computer Music Technology Group Organizer
http://www.barcmut.org

NOTE
I often get emails by non Bay Area computer music technologists requesting that more BArCMuT materials be put online. If you have a digital camera and like taking pictures, bring it along and post photos your photos to the meetup page. If you would like to shoot video for public consumption send me an email. If you write a blog post you can link it from the event page at http://www.barcmut.org

BIOS
Lucas Kuzma was first compiled in Gliwice, Poland and subsequently extended with internet protocols in Ohio in the early 1990s. He was further developed in San Francisco during the dot com era, processing interactive design for clients like Absolut, Adobe, Macromedia, Adidas and HP. Showing some wear, he downloaded updates in design and media art from UCLA as well as in music technology from the MTG in Barcelona. Recently, he has been restarted in Los Angeles with the launch of "The Strange Agency" version, which produces experimental art and music applications for the iPhone ( http://thestrangeagency.com/ ). The complete, pro version of Lucas Kuzma will be released in Tokyo (late 2009) with an interactive design and mobile applications kernel in addition to the original programmer/artist/musician package.

Tim Thompson develops artistic software for both music and visuals, often involving the use of unusual controllers. Known for his development of the KeyKit programming environment for MIDI experimentation, he has more recently been inspired by Burning Man, where his interactive installations include a 12-foot high lyre, an antique radio, and (this year) an 11-foot high monolith. Tim's home page - http://timthompson.com - documents the variety of his activities.

Ge Wang is an Assistant Professor at Stanford University in the Center for Computer Research in Music and Acoustics (CCRMA), and researches interactive software systems for computer music, programming languages, mobile music, and education at the intersection of computer science and music. Ge is the author of the ChucK audio programming language, the founder and director of the Stanford Laptop Orchestra (SLOrk), and of the Stanford Mobile Phone Orchestra (MoPhO). Ge is Co-founder, CTO, and Chief Creative Officer of Smule, and the designer of the iPhone's Ocarina.

Jorge Herrera is a PhD student at CCRMA, Stanford University, working in the Music, Computing and Design group directed by Professor Ge Wang. He earned a BS and MS en Electrical Engineering from Universidad Catolica de Chile and recently he finished the MA/MST at CCRMA. During the last few years he has worked in web application development for different industries in Chile. Two years ago he decided to make music the main subject of his professional life. His research interests at CCRMA are computer interactive systems for computer music and, more generally, social music.

CCRMA (Stanford)
Stanford, CA, 94305

41 Yes
9 Maybe

Aug 9 1:00 PM

8 attended (est.) – 5.00 5.002

Aaron Leese has offered to take us on a tour of the interesting but sparsely documented Juce libraries.

We will meeting on Sunday August 9th from 1pm - 4pm (or so) at Pier 38 in San Francisco (Townsend and Embarcadero). Please arrive at 1pm promptly to be let in.

There can be some difficulty finding Pier 38 - the best strategy is to go to the intersection of Townsend and Embarcadero and look towards the water for Pier 38. If you need to contact me (Noah) call my cell phone at 415-699-7117.

Here's what Aaron said about what he will be showing us:
The JUCE framework is one of the leading C++ libraries for desktop audio applications, used by companies such as M-Audio, KORG, Cycling 74 (new Max/MSP UI), and Mackie to produce professional, platform independent desktop audio applications. I will be walking you through all the major JUCE classes, contrasting and comparing JUCE development with Cocoa and other modern platforms, and providing direction on how to quickly and effectively jump into JUCE programming.

We will focus on creating an audio plugin (to be bundled as VST or AudioUnit), complete with modern professional UI. We will also look at plugin host applications and general UI design in this context.
Attendants should be familiar with modern C++ programming syntax and concepts to some degree. Participants wishing to have a complete VST or AU plugin compiled during this quick class are encouraged to have downloaded and looked over the JUCE framework beforehand.

To read about or download the JUCE framework, check out:
http://www.rawmaterialsoftware.com

Bio:

Aaron Leese is an audio enthusiast and engineer with experience in audio application development. His most recent project is a real time audio looper, turntable emulator, and VST host called FlyLoops Looping Studio (www.flyloops.com). FlyLoops is the first and only program to combine immediate loop recording with turntablism, turntable pitch and frequency quantization, and turntable friction manipulation. It is also the only looping program to allow audio stacking (overdub) at arbitrary changing playback frequencies (stacking while altering the playback frequency and/or bpm).

Aaron spends most of his time nowadays playing music and writing code. He can be found behind the piano at the Revolution Cafe when the sun is out - drinking mimosas and playing early rags and blues. He enjoys hiking and bilking, and is always willing to talk politics, economy or the weather. He is excited about bridging the gap between what turntablists and musicians do.

Only members of this Group can view the location for this Meetup

11 Yes
1 Maybe

Jul 22 7:00 PM

50 attended (est.) – 5.00 5.005

This is a collaborative event with the Overlap.org Max / MSP / Jitter salon.

The Max/MSP/Jitter/Live salon is a chance for users of Cycling '74s new media toolkit Max/MSP, and Ableton's Live sequencer, to come together and share patches and ideas, get inspired by featured projects, and network with the large community of users in the Bay Area that use these tools.

The salon will begin with a short introduction by all participants, and be followed by presentations. The remainder of the time will be spent on questions, ad hoc salon presentations, and collective projects. Everyone is welcome regardless of experience using Max/MSP/Jitter or Ableton Live. Being a software specific gather, we will try to focus on tips and techniques for channeling your raw creative force through these tools.

Presentations:
- UC Berkeley's Center for New Music and Audio Technologies (CNMAT) has had a twenty-year involvement with Max. Currently, CNMAT manages a distribution of dozens of objects and hundreds of patches covering controllers, additive and resonant synthesis, analysis, (electronic) music pedagogy, and open sound control. Michael Zbyszynski will present a brief overview of what is available, where to get it, and how it is being used both on stage and in the classroom.
- Peter Nyboer will be showing the new Livid Ohm64 controller. Peter says, "I'll talk about how to control the LEDs, show off the editor, and show some max patches that I've been developing that will provide good fodder for discussion on how to make instruments for this beast!"
- Matt Ridenour (VJ Mattbot) will present and perform with his Euclidian sequence generator Max external. There will be a web link provided to the Mac OS X beta version of the Max external, example Max patches and a Ruby class implementation for non- Mac/Max users.

BIO:

MATT RIDENOUR (a.k.a. VJ Mattbot) escaped the linear world of single channel film/video after discovering interactive multimedia in the Spring of 1995. His work occupies the liminal spaces between random and generative chance, impromptu decisions, preprogrammed structures, emergent behaviors, meaning and noise. His work has been presented in installation, live performance, theater, architecture, recorded media and network based formats. He has been coding audio, video, and installation pieces using Max/MSP since 2001. Matt Ridenour received his BFA in Filmmaking from the University of Oklahoma in 2000.

PETER NYBOER has been making software as a partner of Livid Instruments for about 5 years. Livid Instruments has a variety of open-source and commercial applications for audio and video artists. They have been making low-volume, high quality MIDI controllers and look to carve out a unique niche in the controller market with the Ohm64.

MICHAEL FERRIELL ZBYSZYŃSKI is a composer, sound artist, performer, and teacher in the field of contemporary electroacoustic music, is Assistant Director of Music Composition and Pedagogy at UC Berkeley's Center for New Music and Audio Technologies, and teaches Electronic Muic at San Francisco State University. Playing flute, saxophones, clarinet, Yamaha WX-5, live electronics, or things made from coffee cans and PVC, he has appeared with Respectable Citizen, Roscoe Mitchell, Myra Melford, Frank Gratkowski, the Berkeley Symphony Orchestra, the Merce Cunningham Dance Company, Capacitor Performance Group, Frances-Marie Uitti, at the Other Minds Festival, the Oregon Bach Festival, the Getty Center, and the Montréal Jazz Festival, and has been a resident fellow at the Montalvo Arts Center. He holds a PhD in composition from the University of California, Berkeley, studied at the Academy of Music in Cracow, Poland, on a Fulbright Grant, contributes to Make Magazine, and can be heard on the ARTSHIP recording label.

OVERLAP.ORG is an online platform for experimental media, releases, and events. Through innovative special events and exclusive online releases, Overlap shares new independent music, video and experimental art via its website Overlap.org, and provides anyone with a blog to share their media with the world.

http://www.aquabu.com/assets/2009/6/30/overlap_org_web_badge.png

http://www.aquabu.com/assets/2009/6/30/ableton_live-user_group_SF.png

Only members of this Group can view the location for this Meetup

24 Yes
8 Maybe

Jul 2 7:00 PM

8 attended (est.) – 4.50 4.503

We will be meeting in SF at Ashbury Music Hall in Pier 38 (Embarcadero @ Townsend) to write code and have in depth discussions about our projects.

Ashbury Music Hall (Pier 38) is directly on the Muni Embarcadero line, 6 blocks from the Embarcadero Bart stop (you can take Muni easily), and 3 blocks from Caltrain. Here's the location on google maps with a street shot of pier 38: http://tinyurl.com/neuvdv

Some music projects that BArCMuT members are working on in general (based on your feedback to this hack session)*:
- Ruby directed graph unit generator wrapper for existing MIDI libraries
- Linux/FPGA based MIDI/OSC processor
- video and audio djing applications
- an air application for shuffling creative commons tracks
- live performance pd patches
- octhedral harp project, and a new framework for cellphone opera engine, cellphonia
- monolith 2.0 installation for burning man
- LED Gloves
- Music app with processing
* These were sent to me via private messages so I haven't included names here

If you don't have a current project bring your enthusiasm and perhaps a laptop. Pair programming is encouraged. Bringing snacks is encouraged.

Looking forward to hacking with you,
Noah
Bay Area Computer Music Technology Group Organizer

About our location Ashbury Music Hall:
Ashbury Music Hall is a purpose built, virtual venue where any music instructor can lead online classes of large groups or private lessons with ease. Utilizing always-available digital video, learning widgets and in-browser recording technologies, student engagement is convenient and intimately interactive. Instructors and music schools can increase their income significantly by using Ashbury Music Hall to expand their reach and enhance their music instruction practice. Ashbury Music Hall was co-founded by BArCMuT organizer Noah Thorp.

Find out more at http://www.ashburymusichall.com
Become Ashbury Music Hall's friend on facebook: http://www.facebook.com/group.php?gid=115636246992

Only members of this Group can view the location for this Meetup

9 Yes
14 Maybe

May 30 10:00 AM

34 attended (est.) – 4.50 4.506

BArCMuT members will be presenting at Maker Faire in collaboration with Berkeley CNMAT and Stanford University CCRMA. We have a dedicated area in the Expo hall with exhibits, presentation / performance stage, and installations.

For more info on getting there see these links:
http://makerfaire.com/bayarea/2009/car/
http://makerfaire.com/bayarea/2009/alternative/

Tickets are 20% off until May 20th with the MFAW code (ticket price $20):
http://www.makerfairetickets.com/

Also, talk to one of your BArCMuT friends below. They can buy up to 6 tickets at $10 each at the event for you at the maker checkin booth.

Exhibitors, presenters and performers from BArCMuT include:
* Kial Knickerbocker paticle chamber
* Ed Christensen - http://www.sonicpalette.com
* Aaron Leese Flyloops performance/presentation (http://www.flyloops.com/)
* Jef Stot, Mohammed Mohanna (biofeedback process using EEG and GSR data thru Max into Ableton and Jitter for audio and visual feedback)
* Tom Duff neural relaxation oscillator synth
* Jason Asbahar - entranced http://monstro.us/
* interim_descriptor - dj/vj application http://code.google.com/p/dvj
* Proyekto Collective - live pd patches
* Holly & Torso and Wake - SN76477 complex sound generator chip performance
* Star Pause - performance and lofi hackery
* DJCypod - performance / presentation
* Blue Fire - Handsome Voices - Kyma interactive

Stanford CCRMA Exhibits include:
* Colin Gilboy - Magnjo, The Magnetically Augmented Banjo
* Ed Berdahl - Haptic Drum
* Dan Schlessinger - Kalichord
* Michael Berger - GRIP MAESTRO
* Jason Sadural - Turntable Gestures for Computer Mediated Performance
* Mike Gao - Turntable Gestures for Computer Mediated Performance
* Colin Gilboy - JSASSynth, Modular Audio Synthesis for the Web
* Diana Siwiak - Catch Your Breath
* Jonathan Berger - Catch Your Breath
* Bill Verplank - The Plank
* Visda Goudarzi - Gestonic
* Fernando Lopez-Lezcanno - "el dinosaur"
* Carr Wilkerson - Software Tools
* Craig Hanson - talk performance about LUMI
* Luke Dahl - SLOrk performance

CNMAT exhibitors include:
* David Cole - speaking metal
* Adrian Freed - Stringless Cello and Other Chordophones
* Andrew Schmeder - Ball of sound
* Yotam Mann - DIY Musical Instruments

In addition to exhibits displayed for the whole weekend, the performance and presentation schedule will be as follows:

Saturday - May 30th, 2009
11:00am - Chris Hanson - LUMI presentation
12:00pm - Luke Dahl - SLOrk performance
01:00pm - Ed Christensen, Sonic Palette
02:00pm - Aaron Leese Flyloops performance/presentation
03:00pm - Star Pause - perform (requested Saturday time)
04:00pm - Jason Asbahar - entranced http://monstro.us/

Sunday - May 31st, 2009
11:00am - interim_descriptor - dj/vj application http://code.google.com/p/dvj
12:00pm - Proyekto Collective - live pd patches
01:00pm - Holly - SN76477 complex sound generator chip performance (Torsos & Wake)
02:00pm - DJCypod

San Mateo County Expo Center
San Mateo, CA, 94403

33 Yes
6 Maybe

Mar 12 7:00 PM

40 attended (est.) – 5.00 5.009

Thank you to Stanford CCRMA for hosting BArCMuT this month:
- JOHN CHOWNING and MAUREEN CHOWNING present Composing Voices for Soprano and Laptop in MaxMSP. A presentation using sound-synchronous animations to show how John was able to adapt powerful ideas developed in old languages to a modern object based language.
- SIMRAN GLEASON presents a new generative music app for the iPhone that uses gravity equations to drive compositions. Kepler's Orrery (http://keplersorrery.com) started life as an open source java project, and has been shown at Maker Fair, NASA (Yuri's Night), and has been used to teach physics in middle school classes.
- GE WANG on the latest from Smule: development, news, and anecdotes related to Sonic Media on the iPhone.

BIOS
JOHN M. CHOWNING was born in Salem, New Jersey in 1934. Following military service and studies at Wittenberg University, he studied composition in Paris for three years with Nadia Boulanger. In 1964, with the help of Max Mathews then at Bell Telephone Laboratories and David Poole of Stanford, he set up a computer music program using the computer system of Stanford University's AI Laboratory. Beginning the same year he began the research leading to the first generalized sound localization algorithm implemented in a quad format in 1966. He received the doctorate in composition from Stanford University in 1966, where he studied with Leland Smith. The following year he discovered the frequency modulation synthesis (FM) algorithm, licensed to Yamaha that led to a family of synthesizers based upon the DX7 the most successful synthesis engines in the history of electronic instruments. His three early pieces, Turenas (1972), Stria (1977) and Phoné (1981), make use of his localization/spatialization and FM synthesis algorithms in uniquely different ways. After more than twenty years of hearing problems, Chowning was finally able to compose again beginning in 2004, when he began work on Voices, for solo soprano and interactive computer using MaxMSP. He taught computer-sound synthesis and composition at Stanford University's Department of Music and was the founding director of the Center for Computer Research in Music and Acoustics (CCRMA), one of the leading centers for computer music and related research.

Coloratura soprano MAUREEN CHOWNING studied at the Boston Conservatory of Music before moving to the San Francisco area. She has since appeared on the Public Broadcasting System’s NOVA series and Smithsonian World with Max Mathews, demonstrating his Radio Baton and conductor program. She has also performed at concerts in Canada, Poland, and Japan and at the International Electronic Music Festival at Bourges, France, where in 1990 she gave the world premiere of Solemn Songs for Evening by Richard Boulanger and in 1997 she gave the premiere of Sea Songs by Dexter Morrill. She gave the world premiere of “Voices” (version 1) at the Maison de Radio in Paris in March 2005. She is noted for her special ability to sing comfortably in alternative tunings, such as the Pierce scale, and in a wide variety of styles. Her repertoire ranges from Handel oratorios, operatic roles such as the "Queen of the Night" from Mozart's The Magic Flute, and in the domain of contemporary literature, to works of Schoenberg and Babbitt as well as premieres of works by composers Joanne D. Carey, Qui Dong, Servio Marin, and Atau Tanaka.

SIMRAN GLEASON is an artist and professional nerd. He started drawing the day after getting a masters degree in computer science (symbolic & heuristic computation) from Stanford and drifted through many media before arriving at his current focus: making algorithms that make music. Among his more successful installations is Haunted Garden, a room that listens to you, finds the notes in your conversation, and uses them to compose an ambient sound and lightscape. He also did the generative music and light algorithms for SWARM, a gaggle of open source someday-autonomous spherical robots. His work has been shown in galleries in San Francisco, Palo Alto, as installations at Maker Fair, Yuri's Night, Coachella, and of course,the special olympics of art: burning man. Kepler's Orrery is his first iPhone app.

GE WANG is an assistant professor at Stanford University CCRMA and Co-founder, CTO, and Chief Creative Officer of Smule where he explores interactive sonic media on the iPhone. His research interests include interactive software systems for computer music, programming languages, sound synthesis and analysis, music information retrieval, new performance ensembles and paradigms (e.g. laptop orchestras and live coding), and methodologies for education at the intersection of computer science and music. Ge is the chief architect and co-creator of the ChucK audio programming language, the founding director of the Stanford Laptop Orchestra (SLOrk) and the Stanford Mobile Phone Orchestra (MoPhO). http://ccrma.stanford.edu/~ge/

CCRMA (Stanford)
Stanford, CA, 94305

39 Yes
7 Maybe

Jan 22 7:00 PM

50 attended (est.) – 4.50 4.5010

Thanks to Dolby this month for hosting the Bay Area Computer Music Technology Group (BArCMuT)! Please RSVP for check in at the door.

GENE RADZIK, MATT TULLIS, and SPENCER HOOKS will present on DOLBY® AXON, an integrated voice solution that delivers an immersive, high-quality 3D voice experience for all types of games and virtual worlds. Dolby’s highly efficient server software allows thousands of players to communicate on each server, and for large worlds, scales across servers.

Dolby Axon enables developers to deliver a realistic voice experience that matches the game environment. Voices get louder as gamers approach one another, and fainter with distance. Like in life, voices are obstructed by objects in the game or virtual environment. Dolby Axon’s integrated voice gives creative control and provides unique interactive features that expand game play possibilities. For more information, visit: http://www.dolby.com/professional/game_development/technologies/dolby-axon.html

LIGHTNING TALKS:
- GABRIEL GAROD will present on Ruby audio web widgets for live web collaborations.
- ALESSANDRO SABATELLI (Apple, Slinc) will present on a recent event. On October 13th, 2008, polite/persuasion, slinc. and urbanyetti joined forces with Coffee Bar to offer San Francisco a night of inventive, seasonal and modern dessert accompanied by audio and visual stimulation. The presentation will cover the structure of the visuals accompanied by a short demonstration.
- PETER NYOBER's recent activities have been focused on prototyping, developing, and programming for a new controller from Livid Instruments. He will share the fruits of the process in the forms of a rough, partially working prototype, a software emulator, and some ideas of how we think it could be used.
- KIAL KNICKERBOCKER will present on "Particle Chamber", an adapted granular synthesis engine that generates a dynamic, 8 Channel, immersive soundscape based on multiple user positions, and motion, within the sensing area. IRs are used to detect user distance to the sensing array, relative sensor change, total system change, differential IR sensor change, and total sensors active; this data is used to manipulate several parameters of the granular synthesis engine, as well as a simple spacialization filter array.

BIOS
ALESSANDRO SABATELLI, an artist and engineer, is currently a Senior Technical Artist at Apple, Inc. where he spends much of his time working on and with Quartz Composer, a technology used by artists and engineers to create and render graphic animation. Along with Quartz Composer, he has worked on numerous projects at Apple, including the launch of the iPhone SDK, where he created Touch Fighter, the first 3D game for the iPhone. Alessandro is also the cofounder of slinc., where he works with a group of artists and engineers creating data driven visual installations. An example of his work can be seen in the lobby of the Museum of Modern Art in New York.

GABRIEL GAROD is currently a SCC computer sciences major and freelance rails developer. He has recently been writing live ruby coding applications, a text_2_midi rails application, and working toward designing a web audio widgets synth based in Ruby and Chuck for live online collaborations. Some of his work can be seen and heard at http://www.alphacore.com and http://github.com/Gabrielg1976

KIAL KNICKERBOCKER's interest in computer music was sparked at an young age, and started fiddling with electronic sounds in his early adolescence. Writing all sorts of dissonant, beat-based and free-from music throughout highschool, Kial was ready to expand his sonic arsenal. Studying Music Technology with Miller Puckette and Dr. Richard Moore, his interest in multichannel interactive sound was nurished to a state of indepent exploration. Kial looks forward to tweaking parameters, making waveforms, and bringing music technologist together to create evermore interesting, and asthetically pleasing immersive audio environments.

PETER NYBOER programs a variety of music, video, and interactive software for personal and commercial interest for Livid Instruments ( http://www.lividinstruments.com ) and M1 Interactive ( http://www.m1interactive.net/ ).

GENE RADZIK is a Dolby Product Manager for Interactive Voice with over 12 years of experience in a variety of roles at Dolby. Most recently, Gene was involved in Dolby's digital cinema and 3D launches. He helped product roll-outs in conjunction with the release of "Beowulf", "Journey to the Center of the Earth", and Disney's "Bolt", contributing to over 100 new Dolby 3D screens. He has print mastered many Dolby Digital film soundtracks including: Star Wars Episodes II and III (http://www.imdb.com/name/nm1174486/ ) and supported early Ubisoft and Novalogic game titles in Dolby Surround. Gene is a co-chair of the AES Historical Committee and produced historical programs for AES conventions including "The Evolution of Video Game Sound" (2008).

Dolby
San Francisco, CA, 94103

50 Yes
7 Maybe

Dec 08 16 2008 7:00 PM

6 attended (est.) – 5.00 5.002

Come with your laptop to the BArCMuT hack session at Citizen Space.

Suggested hacking topics:
- Instrument building
- Laptop Orchestra of the Left
- Open Sound Control projects
- Ruby Audio APIs
-

Come with your laptop ready to write some code or just come to see what others are up to and contribute your feedback.


Best,
Noah Thorp
Bay Area Computer Music Technology Group (BArCMuT) Organizer

Citizen Space
San Francisco, CA, 94107

7 Yes
4 Maybe