A storm is brewing across the land. A sinister force weaves its dark ambition into the tapestry of the world... but to what end? A long-term Living Forgotten Realms Dungeons and Dragons homebrew campaign set in Faerun.
Whilst returning home after their latest adventure, the party finds themselves in a destination that they did not intend... what is a brave party of adventurers to do in a situation like this? ... does one even need to ask?
The story so far:
By chance, the group found themselves in the small village of Birchwood, where strange disappearances were found to be the work of a powerful Drow calling herself a Goddess. Our heroes have investigated and pursued her, finding that she is not yet a Goddess, but has laid plans for how she intends on becoming one. Hoping to stop this foul act before its crescendo, the party failed to prevent the Drow from receiving a cryptic wish being granted to her, but they did retrieve the medallion and repair the damage to the boundary between the Material Plane and the Feywild, quite possibly saving the world as they know it in the process. Whether this was a fair trade-off is still in question.
These reflect my records and may be (read: are likely to be) incorrect. Please compare with your notes and let me know if anything need be tweaked.