maybe the allure of your game is to produce it yourself as limited addition. I would buy one if I thought I was one of a select few who had it,? Freebird
On Aug 18, 2008, at 2:39 PM, David wrote:
I didn't tell anyone I did this, but I submitted my game to a broker on my birthday in July.
I thought sending it out on my b-day might give me a bit of luck. I kept this to myself
hoping if I wasn't able to talk about this with anyone, it would help keep my mind off the
fact it was in the hands of strangers who were going to review it and possibly represent
me to game companies for licensing.
They contacted me within a few days of receiving my game, letting me know "Gotta Get
Home" would be reviewed during the week of August 11th. That was last week. I started
to go crazy last week wondering what was happening. By Friday I hadn't heard anything
from them; no e-mail, no phone call. Unfortunately, I didn't know if this was a good or a bad
thing...until today. Most who know me, know I am a pessimist at heart so I was already
expecting to get bad news from them. The 'bad news' arrived via UPS this morning, along
with the copy I sent them.
In the rejection letter I received, they tell me I have "developed an enjoyable game" but
numerous games have been developed over the years "with a racing theme, involving
some form of transportation". They also "represented a game two years ago that very
closely resembles" mine and weren't able to get any company interested in that one.
Very disappointing to hear indeed!
They write: ?"From a licensing point of view, game manufacturers buy innovation and
'new ideas'. A game with more basic game play mechanics or play similar to those already
available is typically not of interest to them when they look for products for introduction into
today's competitive market." It was also pointed out to me that, due to the economy, the toy
& game industry is being especially particular in what they choose to manufacture and are
sticking to "proven products".
I knew from the get-go the chances of my game getting licensed were very slim. While I was
hopeful, I certainly wasn't expecting anything 'real' my first time out. I was hoping to get a more
detailed review of what they thought of my game, like how it plays, but in that respect all I got was
it's "enjoyable". ?I don't take that as a bad thing but this is probably the only thing I am truly
disappointed about. While I know and feel my game is fun to play, I also know it has a few flaws
(things people didn't like). I did my best over the last 3 months to fix these flaws and feel I went
as far as I could with that. ?So, while I'm not 100% certain what I am going to do from here, I am
'back to the drawing board'. ?All I can think to do with it at this point is to change the way it is
played altogether, maybe add a few more elements to it and make the game play more innovative.
I promised myself before I even submitted this that whatever happens I am not giving up on
"Gotta Get Home". I can't and won't let this rejection bring me down. I really enjoyed developing
this game, worked long and hard on this and spent too much money on it so I will not give up on
it up, but I did recently start work on a second game idea and I am in the middle of researching
how to play and score this kind of a game. I expect this one to take much more time to develop
than the first.
I want to thank everyone who helped me with "Gotta Get Home", for everyone's support and
play-testing. Without you guys, I would never have come as far as I did with this. Thanks so
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