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How to Create Real-Time 3D Graphics (Hard-Surface Modeling)

NOTE:  Attendees MUST purchase tickets on Eventbrite here.

In this talk, 3D artist Jarien Sky will walk through the process of modeling a prop for a 3D game from start to finish. He will show you how to collect reference images, create a game-resolution model in 3ds max, layout UVs in 3ds max, create a high-polygon version of the model in 3ds max and Zbrush, and use xNormal to bake normal and ambient occlusion maps from the high-poly to the low-poly model.

Topics covered will include:
• Reference Images
• Profile of the game-resolution model
• Useful modeling tools/techniques
• Modeling details (game resolution model vs. normal mapping)
• Topology and polygon distribution
• Optimal UV layout

Jarien is a veteran 3D artist currently working for educational software company Cyber-Anatomy. Through past work for video game art outsourcing company Liquid Development, he has created 3D assets for AAA games by various developers. Notable titles include Harmonix's Rockband (PS3/360), Incognito's Warhawk (PS3), Bioware's Dragon Age (PC), and Guerilla Games's Killzone 2 (PS3). His modeling and texturing experience includes natural and man-made environments and props, characters and human anatomy, animals, and vehicles. He has also dabbled in indie projects and has a B.S. in Media Arts & Animation from The Art Institute of Portland in Oregon.

Don't pass up this chance to meet a seasoned industry vet in a small, intimate environment.

Seats are limited. Visit us at


Sponsored by:

Autodesk -- Making games? Use Maya LT, the most cost-effective 3D tool for professional indie game makers. Maya LT makes it easier to create striking 3D characters and environments to bring your game to life. 

Millennial Media, the leading independent mobile advertising and data platform powering the app economy. Maximize revenue with powerful tools at mMedia.

Qualcomm, the leader in mobile technology innovation, is uniquely positioned to help developers push the boundaries of mobile gaming.

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  • Jarien S.

    Thanks for attending, everyone. I enjoyed presenting and I hope you learned something! Feel free to let me know if you have questions, since we were a bit rushed due to technical difficulties.

    May 16, 2014

  • Gerry

    Not terribly familiar with the area, is there parking nearby?

    May 14, 2014

  • Rohit C.

    Reminder: In order to attend this event, you must purchase your tickets on Eventbrite!

    May 12, 2014

7 went

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