Hey Luke, thanks for joining up with the group! Im glad to have a veteran player from outside the area to play with us, and the next HVZ game i'll be hosting will be in late April/early May. Hope to see you there!
We play capture the flag on weekends every three weeks. Sometimes we play at night; those games are really, really good. Otherwise we play in the afternoon. Those games are good too. After the games, we hang out, often in a restaurant.
All who are interested in playing will be accommodated (including any friends you want to bring). If you decide to come at the last minute, don't worry about making a reservation; just come to the appointed meeting place. More players are always welcome.
If you can't come, please remember to indicate that.
Please pass along suggestions for game locations. They should involve ups and downs, there should be cover, falls should not be too dangerous. And please see our photographs, which help give some idea of what a game is like.
Here’s some information for those unfamiliar with the game.
Two teams. Two territories. Two flags. I typically play with a neutral zone that serves as a no man’s land right in between the two territories.
We will go into our own territories to hide our flags. Each flag must be hung at head height and be visible from 20 yards away on at least one side.
Split into attacker and defender groups within your team. Attackers and defenders can switch roles as needed.
If you are an attacker, attempt to sneak across the border, find and capture the enemy flag, and then race back without being caught.
If you are a defender, hide around your flag or along the border and try to intercept and catch any opposing players who sneak across.
Capture enemy players by tagging them while they are on your side of the border. They then go to jail.
Win by capturing the enemy flag and carrying it back to your side of the border.
When captured you will be in jail anywhere from 5 to 15 minutes or until rescued. The jail time limit is decided at the beginning of each event based on weather, terrain, amount of players, etc.
Rescue teammates by sneaking across the border, finding the jail, tagging your teammate, then racing back across the border.
Those freed from jail are permitted to walk back to their own territory without being tagged by the opposing team. The same is not true of those who free them.