Hijacking Destiny: Random Numbers and You

This seminar/lecture/soiree will focus on the basics of number randomization and explore some common/useful functions that have applications for game development, as well as some of the theory behind the use of random variables that will help you gauge which approaches are best suited for enabling the results you want.

We'll explore several scenarios where "simple" random number can make life a lot more interesting, as well as situations where more exotic distributions give an organic edge to your gameplay.

Lastly we'll focus on some basic approaches for "living" distributions for smoothing out rewards and penalty management.

No previous experience with statistics or probability are necessary- but they will certainly help (and are definitely tools worth adding to your arsenal). Familiarity with algebra is going to be assumed.

Comments/Requests/Suggestions welcome

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  • Chris S.

    Thanks to Sam for putting on a great talk and discussion.

    December 14, 2012

  • Jason V.

    Great information on the distribution of random functions, will be accessing the material later for reference.

    October 22, 2012

  • Jim N.

    I think the best random number generator I've ever seen is the one built into the Atari 8-bit computers. They did it in hardware using a polynomial counter that was out of sync with the computer clock I think. There were no seeds or predictable patterns. Every game was different because of this.

    August 28, 2012

    • Chris S.

      Sometimes predictably random is better than randomly random. It really depends on what you're doing and what your goals are.

      September 13, 2012

  • Sam M.

    Well this seminar will be less about the science of generating random/pseudorandom numbers and more about the art of applying them once you've got 'em.

    August 28, 2012

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