D&D Lair Assault
Talon of Umberlee
The objective of this Lair Assault is to find and retrieve the Talon of Umberlee, which is hidden inside one of four treasure chests locked inside the pirate haven of Murdershoal, just off the coast of Port Llast. Much like many other Lair assaults, you are not required nor expected to kill all the monsters to achieve victory.
Characters Creation Tips
This adventure is for level 8 characters. The rules for equipping the PCs are as follows: You get one item level 9 or lower, one item level 8 or lower, one item level 7 or lower and 2,600 gp to spend as you see fit. You can still only have a maximum of two consumables (level 8 or lower) and only one item you possess can be rare.
Instead of this, you may use the same character that you used in the last Encounters season with all of the acquired magic items and treasure that you personally found on the adventure and may level up your character to level 8.
This time around rituals are allowed. Before play begins you can perform rituals of level 8 or lower at no cost. You still need to have the appropriate feats and make successful checks but the cost for components is covered by your patron.
You’ll be battling pirates and their lair is just off the coast of Port Llast. It is wise to have a character with good training in Athletics in case you need to swim. There also should be someone with Theivery (to open locks and disarm traps) and Perception (to detect traps). Arcana and Stealth may also be good ones to have.
This time the adventure is two encounters instead of just one. However, you will not get the benefits of a short rest between encounters. This is a creative way to make players choose if they want to turn on powers that last until the end of the encounter during encounter one or two. In this lair assault there is not a strict time limit. However, if you let the pirates call for reinforcements you will then activate a time limit to complete the first objective before reinforcements arrive or you will fail the adventure.