August 17, 2012
I'd like an equal part of each. Starts with role play to develop characters, flows into intrigue, then the climactic fight... and there should be plenty of room for off-plot-blundering. I'd look for a game where it is about the story; not necessarily the GM's version of the story, but what the players and GM make of it together.
Hello, my name is Sarah. I was a big D&D (3.0 and 3.5) back in college, playing 3-4 nights a week. Graduation put an end to that, and I only play when I'm visiting friends in Ohio. I'm here hoping to change that :) Cheers.