Planet Eris Campaign: Palace of the Vampire Queen (Session 3)

Planet Eris is an ongoing OD&D White Box campaign that uses the Planet Eris house rules. Emphasis is on old-school dungeoneering, especially megadungeon-style play.

Originally published in 1976, Palace of the Vampire Queen, is the first ever stand-alone D&D module distributed by TSR. This is a multi-level dungeon adventure for beginning & experienced players, run by DM Jimm Johnson. New characters will be created at the table before play begins. Returning characters from Skull Mountain and the Urchin Isles are also welcome.

"For ├Žons the dwarves of Baalor Island have dwelt in the shadow of the Vampire Queen's mountain palace. Long has the dark queen slept, her unholy deeds fading into children's bedtime-tales. But something within those dark, ancient halls is stirring once more and evil, like a chill shadow, stretches silently from Baalor Island. Pirate ships crewed by the living dead have been sighted and strange Stygian cults, long outlawed, have resurfaced in the city of Strongmoor. The streets are no longer safe. Murder and nocturnal abductions have become commonplace. The daughter of Sea-King Araman has gone missing, seduced, as the king believes, by a Stygian vampire cult. The king has offered fabulous riches to any who brave the mountain stronghold of the Vampire Queen and rescue his daughter. But to those adventurers of surpassing skill and strength: any who return with the garlic-stuffed head of the ancient Vampress will be awarded land-holdings and royal titles!"

 

Join or login to comment.

  • A former member
    A former member

    Totally new to D&D, this was my first game. I had a good time, so giving it 4 stars. Still, giving my thoughts even if I had a good time, feedback is more useful than compliments after all.

    The group felt too big. It was easy to get lost and hard to manage. A few players like Lawson tried to lead the group, but others seemed to just do stuff. Shifty in particular was a total wild card, often doing dangerous things without consulting the group. Jimm was very laissez faire; for example, at one point he let the players spend a long time sifting through 25 barrels of what turned out to be just food. It seemed like he was trying to tell us to move on with the way he described the barrels, but the group didn't get the hint and he didn't push us more.

    I did enjoy the couple of fights we had and was happy not to lose my new character. I'm excited about the pile of loot and experience I brought home--almost enough to advance to level 2--and will try to make it out again.

    March 26, 2012

  • Alex

    Low death rate, high reward! Come one, come all!

    March 26, 2012

  • Jimm J.

    That's fine. We accomodate the best we can.

    March 23, 2012

  • Keegan

    I might be an hour late, maybe not. Would I be able to still make my character and play?

    March 22, 2012

  • Jimm J.

    Hi Grace & Sam. No need to com early. Character creation is pretty fast and easy.

    March 19, 2012

  • grace

    Perfect, thanks - done. should we come early to roll characters?

    March 18, 2012

  • Alex

    One account is fine. When you RSVP it asks how many guests you are bringing. Count your son as 1.

    March 18, 2012

  • grace

    *separate

    March 18, 2012

  • grace

    That sounds great, my son and I would like to join in as well. Does he need a separte "meetup" account to RSVP as well?

    March 18, 2012

  • Keegan

    Great! I cant wait. Thanks. ^^

    March 18, 2012

  • Alex

    Yep, absolutely! The structure of this particular game is very open and relaxed. Attendance changes from session to session. There are always a few experienced characters and a few completely new characters with zero experience. Whatever your situation, you'll fit right in. Pencil and dice recommended. Reference materials (books) are at the table so you don't need your own.

    March 18, 2012

  • Keegan

    Would i be a able to just join right in?
    New to DnD so i don't know how it works.

    March 18, 2012

11 went

Create a Meetup Group and meet new people

Get started Learn more
Allison

Meetup has allowed me to meet people I wouldn't have met naturally - they're totally different than me.

Allison, started Women's Adventure Travel

Sign up

Meetup members, Log in

By clicking "Sign up" or "Sign up using Facebook", you confirm that you accept our Terms of Service & Privacy Policy