I am almost finished with my intro that will hopefully initiate the on-line gaming session. As I have been hacked already on Monday (yes this past Monday) for replying to a blog on Meetup (and Yes, the Meetup), I will probably only respond to a email sent via meetup. And when I do, I will probably have a link to the future game site. Be warned, you have to create a profile to the roll20 website and you will either need firefox or google crome to access the link. There was some problems with IE and it not being able to go to the actual page. Just a heads up on that piece.
Please read through this long email. I have also presented a start time (3 options to chose from). Later we might get away with a weekday game or a Friday night game. I have to work this Friday, so not available. I will need a majority vote on the option being chosen. If there is alot of people, again I might host 2 sessions. I will also need a copy of the character sheets sent to me at [address removed]
Who can play: Well of course any meetup member, but if you have a family member who would like to play, then let me know.
What do I need from you up front: I need to know who is interested, what option (time slot) best works for you, if there is a +1 player, a basic idea what you want to play. I need this by Thursday night. I plan to send out information Friday letting everyone know about the game(s).
What do I need next: By Friday night (this Friday), I need a copy of your character sheet )completed) you will be playing. If you are a spell caster, your spell sheet (arcane casters only).
I'm looking to play a group of 4 to 8 players, since there seemed to be alot of interest in doing this. Which brings up the problem, what happens if there is more then 8 players wanting to play. Well, I could offer a second gaming session for another 4-8 players or another DM takes on some players.
My gaming concept or at least how I am going to attempt to run this gaming sessions: Because we won't have all day and night to talk or should say role play everything, I want the game to move fairly fast and spend most of it doing something that requires rolling dice (roll20 has a dice roller) or at least progressing some where that will earn exp. Save the long dialog for blogs (on another web site). It is my attempt to play each session that will end that same game day. So they will probably consist of at least 1 combat encounter and some other stuff (like getting to the fight). Also, I have a few places out there where I might reopen and set up folders to post important information between games.
I am also wanting to play a 3.5 game, I have all the editions too include some D&D-Next that I am play-testing. But I currently prefer just 3.5. I am not fully up to par with Pathfinder, even though I GM'd a few games this past GENCON.
I am also staying away from actual published world settings (i.e. Forgotten Realms, Eberron, etc), just a straight generic home brew world setting where I know where all the hideouts (player knowledge) are and such.
1st Game: All Central Time zones
Option 1: Saturday 1 Dec 10am to 2pm
Option 2: Saturday 1 Dec 6pm to 10pm
Option 3: Sunday 2 Dec 4pm to 8pm
Starting Level: I know some people would like to start off with a 1st level character, but I for one do not. I am wanting to start the group off at 3rd level. This allows a variety of options for the players and maybe some survival skills. My reason is that everyone has played 1st level characters, possible there are those who have millions of them from other games that went away for whatever reason.
Books: So, the books I am using are the standard Dungeon and Dragons on the top of the book. The players can use the Players Handbook, Complete series, Race series (with some exceptions to say no, i.e. no race of eberron, destiny, or dragon), Cityscape, Dungeonscape, PHB2, Spell Compendium, and Magic Item Compendium. You may have noticed I left out some other books. That being said it will have to be a serious case by case. Chances are, these books should be enough.
Alignment: LG, LN, NG, N, CG (noticed I left out evil and CN.)
Classes: Whats in the books. You must provide me the source and the page if you are using something not in the PHB.
Race: Whats in the books. You must provide me the source and the page if it's not in the Player Handbook. I will make a ruling on any race that's not in the PHB. I say this because there are some races in the Races of Destiny that I do not feel comfortable.
Starting Gold: 2900gp. You can use all of it to equip your character. Just understand, chances are if you spend it all on a horse and the accessories, you might not be using it in the first encounter. Also, I am using a DMG variant, which is the 10% or 30% rule. This variant allows you reduce the cost of a magic item by either 10% or 30% of the market cost. The trick is, you must either establish 1 or 3 restrictions to use it. I.e.1 restriction can be either a race, or a class, or a alignment. Such as a +1 long sword that can only be used by elves. Its still master worked, but the magic is not usable by the human. The 3 restriction will either be all three (race,class,and alignment) or some combination such as dwarf
cleric/fighter. You don't have to use this variant, but its there to be used. This option can only be used fro permanent magic items, no scroll, potions, wands, or anything that can be burnt out/consumed when used up. Any questions to this just ask. You may also buy wands with reduced charges in case you are trying to save money. Until we actually paly a few games to get a feel of it, no wand or scroll above 2nd level. You can buy a special potion belt that either holds 6 or 10 potions (stolen from Forgottenrealms (sorry), cost is 10 gp or 60gp. This allows you to draw a potion as a free action (no AO), usage is still a standard action (yes on AO). But it at least allows you to move in case you wanted to heal someone. I think that's enough on Magic and equipment.
EXP: 3500. This allows players to scribe scrolls and maybe brew a few potions with their hard earned cash. Those that are thinking about adding spells in their spell book will use this formula to determine the cost of each spell being added (written): Spell Level X 50gp + Scribe Scroll cost + 100gp per page used (i.e. 1st level spell = 162gp 5sp (1x50 + 12gp +5sp + 100gp)) and of course the 1xp. You cannot add a spell you cannot cast due to level or specialization class (i.e. Evoker).
Ability Scores: Point buy (refer to chart on page 169 of DMG): 36 points, scores start at 8, then 1 for 1 to a ability score of 14 (i.e. 8 +6 = 14), 8pts for 15, 10 for 16, 13 for 17, and 16 for 18. I know this is in some cases alot, but I really hate the point buy, but since we are playing virtual, I'll never see your rolls.
Character name: Please come up with one.
Basic Description: Please come up with a basic visual description of your character, as a person would see it.
Basic Background: Maybe not important but I will leave it up to you.
Picture: I need a digital picture of your character. This will be you icon on the virtual map. If you cannot find one, I will have a few to chose from. And maybe later you can change it out.
I think this about does it for the initial game information.