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Our Community Game Closet




  • Age of Steam - Steam belching iron horses roar across the wild plains in Warfrog's first railway game. Age of Steam relives the era of the pioneer US railroads building the track that transformed America's economy. The cut-throat action is centered on the industrial powerhouse of the growing nation - Pittsburgh, Cincinnati, Chicago and beyond. The game is based on Winsome's popular Early Railways system, created by Martin Wallace. The major change to the system is the addition of track tiles, allowing you to build your own routes. Age of Steam also allows towns to be developed into cities, ensuring that no two games are exactly the same. The challenges that await you: Can you finance both the most extensive track network and the most powerful locomotives? Which routes will give the best returns on their costs? Can you beat the opposition to the most lucrative shipments? Will you make enough money to pay your aggressive creditors? Competition is brutal, with the game usually going to the player who plans most carefully. Each self-contained phase in the game keeps players constantly involved in making vital decisions and interacting with other players.

  • Alhambra - Granada, 1278. At the foot of the Sierra Nevada mountains, one of the most exciting and interesting projects of the Spanish Middle Ages begins: the construction of Alhambra. Experience, over the course of the game, determines how the construction of this Spanish wonder takes place. The game is easy to learn: just a few rules and you're ready to play. Each round, you must decide: Do you take a currency note, so that later on you can acquire a valuable piece of the Palace - a Pavilion or a Manor for example? Or do you purchase one of the available Palace pieces to expand your Alhambra? Be careful as you won't receive any change. However, if you can pay the exact amount, you will get another turn immediately! During the scoring rounds, you will receive Victory Points for having the majority of any type of palace piece. But that's not the only way to score points: the longer your City Wall, the more protected your Alhambra will be, earning you additional points. Winner of the Spiel des Jahres 2003.

  • Amnu-Re - Everyone knows of the pyramids on the Nile - eternal monuments of a powerful and beautiful culture, that can still take our breath away. The pharaohs choose their sites, build their pyramids, and thank Amun Re and the other Gods for their bounty. Each player wants, as pharaoh, to build the most pyramids. To accomplish this, he must first acquire a province, where he can trade and farm. With his profits, he can buy new provinces and building stones to erect pyramids. For all his actions, the player must make clever use of his power cards. And always offer appropriate sacrifices to Amun Re. But, will it ever be enough? Whatever happens, a player must always keep his eyes on his goal: the building of eternal pyramids. For when a player loses sight of his goal, he will surely loose the game!

  • Blue Moon City - Complete the blueprints and restore Blue Moon City to its former glory! Guide the peoples of Blue Moon in their efforts to rebuild their home and earn the favor of the elemental dragons. Prove that you have what it takes to be the leader of all the peoples of Blue Moon. Blue Moon City is a game of rebuilding, strategy, and cunning for 2-4 players, playable in about 60 minutes.

  • Bohnanza - This great card game is about planting, trading, and selling beans - 11 kinds of beans. Players try to collect large sets of beans to sell for gold. There is limited growing space and always new beans to plant. To avoid planting unwanted beans, players trade them to other players who want them for their bean fields. As card games go, this one is quite revolutionary. Perhaps its oddest feature is that you cannot rearrange your hand, as you need to play the cards in the order that you draw them.

  • Carcassonne - Winner of the Spiel des Jahres 2001. A clever tile-laying game. The southern French city of Carcassonne is famous for its unique Roman and Medieval fortifications. The players develop the area around Carcassonne and deploy their followers on the roads, in the cities, in the cloisters, and in the fields. The skill of the players to develop the area will determine who is victorious.

  • Caylus - 1289. To strengthen the borders of the Kingdom of France, King Philip the Fair decided to have a new castle built. For the time being, Caylus is but a humble village, but soon, workers and craftsmen will be flocking by the cartload, attracted by the great prospects. Around the building site, a city is slowly rising up. The players embody master builders. By building the King?s castle and developing the city around it, they earn prestige points and gain the King?s favor. When the castle is finished, the player who has earned the most prestige wins the game.

  • Citadels - In Citadels, you are a medieval ruler trying to complete your city before your opponents can build theirs. Expand you city by adding new districts, but be sure to invest wisely: Some districts are more valuable than others, but cost more gold to build. There is more to ruling a city than gold, however. Lords, ladies, and other nobility all have a role to play. The game changes each turn as each player secretly chooses a new role - the Assassin, Thief, Magician, King, Bishop, Merchant, Architect, or Warlord - and the power that comes with it. Citadels is a card game of bluffing, diplomacy, and city-building for two to eight players and is playable in 20 to 60 minutes.





  • Cities and Knights of Catan - Dark clouds are gathering over the peaceful island of Catan. Wild barbarians, attracted by the wealth of Catan, sailed to attack the country. Fortunately, warning has given Catan time to meet the danger. The size of the barbarian army corresponds to the number of cities in Catan. Thus, for Catan to fend off the barbarian attack, the players must form a knight force as strong as the barbarian force. In addition to the barbarians, players compete to build the three great metropolises of Catan. Each of these magnificent centers are worth two additional victory points. To build a metropolis, players must invest in city improvements. To acquire these improvements, players must acquire the three new types of Trade Cards: Coinage, Paper, and Cloth. These cards can only be gained by building a city next to mountain, forest, or pasture hexes.

  • El Grande - In this 1996 Spiel des Jahres winner, players take on the roles of Grandes in medieval Spain. The king's power is flagging, and these powerful lords are vying for control of the various provinces. To that end, you draft caballeros (knights) into your court and subsequently move them onto the board to help seize control of provinces. After every third turn, the regions are scored, and after the ninth turn, the Grande with the most points is deemed the winner.

  • Goa - At the end of the 15th century, European traders and adventurers traveled to the Indian Ocean with one goal: the spices of Southeast Asia. By doing so, they expected to find fabulous wealth. The Portuguese conquered the province of GOA on the west coast of India and founded an important center for the expected trade with Southeast Asia. Players look for opportunities in the game to bring wealth and fame to their businesses. They enlarge their fleets, build manufacturing plants, levy taxes, outfit expeditions, and found new colonies. Competing companies trade with spices and send their colonists into the world and invest their money. Of most importance is how you manage your spices to grow a successful company: should you build more effective ships? Build more effective plantations? Attract more colonists? The best strategy is the one that creates the most successful business. Goa: wealth and glory, but not without risk! At the end of this exciting exploration game, which player will have the most successful business?

  • Hansa - Compete to become Master of the Hanseatic city-states during the 14th Century. You will criss-cross the Baltic Sea in a merchant ship, always on the lookout for a chance to acquire valuable wares. Set up networks of market booths within the cities, which allow you to resell the goods at the right time, thus increasing your wealth and power. End the game with the greatest profits to emerge the winner!

  • Iron Dragon - Fantasy and reality meet in this exciting offshoot of our popular game system. A must for any Empire fan looking for a new twist! Science, fantasy, and trains mix in the popular game of fun and finances, Iron Dragon. Players lay track across a mythical realm filled with wizards, elves, and rainbow bridges. Genetically-engineered dragons pull boxcars loaded with jewels, magical items, and other treasures from city to city. Dangerous jungles must be crossed, rivers forged, and orcs bribed, as players plan routes and amass money in an attempt to create a fantasy empire.

  • Power Grid - The object of the game is to supply the most cities with power when someone's network gains a predetermined size. Players mark pre-existing routes between cities for connection, and then vie against other players to purchase the power plants that you use to supply the power. However, as plants are purchased, newer more efficient plants become available so you're effectively allowing others to access to superior equipment merely by purchasing at all. Additionally, players must acquire the raw materials, like coal, oil, garbage, or uranium, to power said plants (except for the highly valuable 'renewable energy' wind/solar plants), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.





  • Princes of Florence - Experience the golden age of the Renaissance. Assume the role of the head of an Italian Aristocratic dynasty and lead your family like the Medici or Borgia. The players support the builders, artists, and scholars so that their completed works will bring their families fame and prestige. As the patrons of the creators of great works, the players seek to multiply their fame and reputations, but only one will become the most prestigious prince of Florence!

  • Puerto Rico - The players are plantation owners in Puerto Rico in the days when ships had sails. Growing up to five different kind of crops: Corn, Indigo, Coffee, Sugar and Tobacco, they must try to run their business more efficiently than their close competitors; growing crops and storing them efficiently, developing San Juan with useful buildings, deploying their colonists to best effect, selling crops at the right time and, most importantly, shipping their goods back to Europe for maximum benefit. A unique game system lets players choose the order of the phases in each turn by allowing each player to choose a role from those remaining when it is their turn. No role can be selected twice in the same round. The player who selects the best roles to advance their position during the game will win.

  • Ra - Lead your dynasty through 2000 years of history in ancient Egypt. Gather as much fame and honor as possible. Place the most pharaohs. Establish unequalled monuments and use the fertility of the Nile. But don't neglect your people and their culture. And pay homage to the gods -- lead by the sun god Ra -- otherwise the fame of your dynasty is quickly lost.

  • Railroad Tycoon - Revisit the early days of the Age of Steam as you begin with a locomotive (the venerable John Bull, the first locomotive to run in North America) and a vision (your Tycoon "mission" card). From there, build your budding railroad network into a vast empire. Connect New York to Chicago, earn the most money, develop bigger and faster locomotives and maybe even span North America and build the Transcontinental Railway!

  • Samurai - Each player has an identical force of warriors, priests, and peasants to use to gain control of the important power figures of Old Japan. The players deploy their forces to the spaces around the power figures. When a figure is surrounded, it is captured by the player with the strongest sympathetic force. To win, a player must gain dominance with one of the powers while getting better support from the other powers than the other players.

  • Seafarers of Catan - Expand your Settlers of Catan game in new directions, add Islands, Pirates, Gold, Ships, Islands and Trade. Explore and colonize the newly populated Archipelago of Catan. Building settlements, roads, and villages by trading commodities from the land and islands around you. Trade sheep and wood for a ship, bricks and wood for a road, build new settlements and improve settlements into cities.





  • Settlers of Catan - In The Settlers of Catan (winner of the 1995 Spiel des Jahres Award) you control a group of settlers trying to tame the wilds on the remote but rich island of Catan. Start by revealing the island's many port sites and regions: plains, meadows, mountains, hills, forests, and desert. The random mix creates a different board for virtually every game. Then embark on a quest to settle the island. Guide your settlers to victory by clever trading and cunning development. Instead of money, you use combinations of resources - grain, wool, ore, brick, and timber - to purchase development cards or build roads, settlements, and cities. Acquire your resources through trades or the luck of the dice. But beware! Someone might cut off your road or buy a monopoly! And you never know when the robber will appear and steal away with your precious grains!

  • Shogun - As warlords in 16th-century Japan, the players attempt to secure a position of dominance for their respective clans. The most successful Daimyo at the end of the game will become SHOGUN. To succeed, a player will need not only to control as many provinces as possible, but also to develop his realm by building castles, temples, and theaters. The player who manages to build the most buildings in each of the 5 regions will be rewarded with valuable bonus points.

  • St. Petersburg - Baroque palaces, wide boulevards, and elegant bridges: St Petersburg. On May 16, 1703, Czar Peter the Great lays the foundation for the first building. Quickly impressive buildings are erected that are ever more grand and beautiful. Such buildings bring the aristocracy glory and the players victory points. But you need traders to bring the rubles necessary for all this magnificence, otherwise, the buildings are empty and bare. But the competition never sleeps and may grab needed cards right from under your nose. St Petersburg: the card game of beautiful living on the Neva.

  • Taj Mahal - Control of India at the beginning 18th century is up for grabs. The 200 year-long rule of the Grand Moguls has collapsed. Now is the time for the most powerful Maharishis and princes to take control of the Indian subcontinent. The players use strategy and cunning to win influence over India, province by province and city by city. The most successful player (and the winner) is the one who establishes the most magnificent palaces and has the most power in the end.

  • Ticket to Ride - With elegantly simple gameplay, Ticket to Ride can be learned in 3 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets goal cards that connect distant cities; and to the player who builds the longest continuous route. Winner of the 2004 Spiel des Jahres.

  • Tikal - Tikal is the most important and largest of all Mayan sites. It is located in the midst of an impenetrable jungle in northern Guatemala. The Mayans lived in Tikal from 600 BC to 900 AD, but little is known of the civilization that thrived there for 1500 years. As of this writing only a small fraction of the site has been excavated and investigated. Up to 4 expeditions plan to further explore the site to excavate and recover other temples and treasures. Each player is the director of an expedition intent on exploring Tikal in search of the secret paths that lead to the temples and precious treasures that have remained hidden for over 1000 years. A player receives his points during four scoring rounds for each recovered treasure and for each temple that he controls. But, both temples and treasures can change hands. The expedition that earns the most points exploring Tikal wins the game. Winner of the 1999 Spiel des Jahres.


Descriptions from


Table of Contents

Page title Most recent update Last edited by
Games T-Z April 30, 2007 6:21 AM anonymous
Games R-S April 30, 2007 6:20 AM anonymous
Our Community Game Closet June 8, 2007 5:22 AM anonymous
What is a "Eurogame" August 26, 2012 8:06 AM anonymous
Online Play May 3, 2007 10:42 AM anonymous
Spiel des Jahres (German Game of the Year) Award May 3, 2007 11:41 AM anonymous
About Twin Cities Eurogames August 26, 2012 8:33 AM anonymous

Saint Paul, MN

Founded Feb 4, 2007

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Aura Lee B. and 12 more…
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