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We’re back!!! And at a new location! This month’s topic: Game Producers

What is it like to manage a project in the Game Industry? Rachel Hardwick, Sr. Project Manager at Bioware Austin will be discussing the trials and triumphs of production in the game industry. Meeting format and topics will include:
• What does a games Producer do?
• What is the difference between a “Development Director” and a “Producer”?
• What is the difference between internal and external production?
• What can you expect working for a small development studio vs a large one in a production capacity.
• Q& A session

About Rachel Hardwick
Rachel Hardwick has a BS in Finance from the University of Oregon and 11 years experience in game production and project management. Her industry experience ranges from handheld to RPGs, from Dreamcast and PS1 to Next Gen console and MMO PC games. Rachel has worked as both an Internal Development Producer (LucasArts, Secret Level/Sega, TrionWorld Network and Bioware), an External Producer (LucasArts) and even had a brief stint in the Internet world managing website development for a couple San Francisco based advertising agencies. Rachel is currently applying her mad production skills at BioWare Austin as a Sr Project Manger (Development Director) on Star Wars: The Old Republic. Location: This event will be held at ACC's Northridge Campus Game Development Institute located at 11928 Stonehollow Dr., Building 3000, Room 3140, Austin, Tx[masked]

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  • Jason

    I would've also been unable to make it, though admittedly, I don't check in very often due to the low activity.
    Anyways, yes, a video would've been amazing. I'm really impressed with the calibur of guest speaker they were able to land - I'm a big fan of Bioware, and would've been very interested to hear what she had to say.

    February 22, 2011

  • Graeme C.

    Does anyone have the slides from this presentation? I was unfortunately not able to make it.

    January 31, 2011

  • Deanna

    The meeting went well. Attendance turned out to be 35-40 people. Didn't expect the turnout we had (we only had 8 RSVPS) so we had to keep bringing in more chairs. Rachel was a fantastic presenter. Her 30 minute talk turned into almost a 2 hour talk because there were so many great questions she answered. I'm glad that we started providing refreshments at these meetings, but we will need to order more as we ran out during the last 5-10 people that showed up. All around... great turnout, great presentation and information. Next one is planned for late January or mid February.

    November 19, 2010

  • vernon r.

    I though the talk was informative and struck a nice balance between presenting and answering questions- sometimes hard to do. I eagerly anticipate more of these meetups.

    November 18, 2010

  • Ashley

    Location was great, it seemed crowed but that means people wanted to come and get involved. The speaker was fun and liked speaking. Snacks and drinks were provided which everyone seemed to like considering there were not many left by the end. It was helpful to hear the differences between the big and small industries and to hear the cultural differences between America and Japan and how some of that management worked. It made me decide I really want to stay with a small indie company, but I would not mind branching out to a big company if necessary. Indie sounds more up my alley anyway, small management, more money and more risk.

    November 18, 2010

  • A former member
    A former member

    Rachel was an excellent speaker and very candid about the industry. She also clarified the use of Agile and SCRUM development methodologies in the gaming industry.

    November 18, 2010

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