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Paul Schwanz - Game Designer at Retro Studios talks about Game Design

  • Oct 19, 2011 · 7:00 PM
  • This location is shown only to members

Our game industry speaker this month will be Paul Schwanz who is currently a Game Designer at Retro Studios. After eight years working as a UNIX hardware and software support engineer in and around the nation's capital, Paul decided to pursue his real passion as a game designer. He returned to school where he studied how to design, program, and produce video games. 

Shortly after graduating, Paul landed a game design position in Austin, Texas. Paul's contributions at Retro include designing game systems, building proxy game levels, designing story arcs, writing dialogue, blocking out cinematic experiences, scripting NPC encounters, and designing and creating interactive items for the game environment. 

I hope you can join us for this month's meetup session.

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  • A former member
    A former member

    Excellent presentation and engaged the group well. Very good answers and easy to get along with.

    October 23, 2011

  • Katheryn "Otter" M.

    Paul provided lots of information about Game Design roles. He was especially helpful in with portfolio tips and what companies are looking for when they look at them. He was also very realistic in what the industry is like and that it is not easy.

    October 20, 2011

  • Ashley

    I learned some things, for example I didn't realize game designers had to qualify for jobs with a design test. I guess I better read some more design books. Anyway I enjoyed it and look forward to the next.

    October 20, 2011

  • Deanna

    For those of you who have not been to Northridge Campus - We are located on the corner of Stonehollow Dr. & Metric Blvd. There is visitor parking in the front parking lot of the campus. This meeting will be in building 3000, 1st Floor, Room 3140.

    October 18, 2011

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