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Character Artist Jesse Sosa is coming to talk about creating cool characters

  • Apr 25, 2012 · 6:00 PM
  • This location is shown only to members

Jesse Sosa is a character artist at Kings Isle Entertainment, and has been working with 3D since 1998, and have been doing it professionally since 2001. He started out as a prop artist and quickly made his way into characters.
He took on Lead duties on Ghostbusters and gained a lot of experience in dealing with outsourcing and writing documentation.
Now a Senior Character Artist, he spends his time writing documentation for out-sourcers, reviewing outsourced models, creating high quality models in a timely fashion, and helping build an internal character pipeline and tech.

He will be coming this Wednesday!

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  • Ashley

    This was very insightful to the life of a Character Artist, I'm glad I went because I enjoyed it and learned a bit. I like the idea of modular design where models should all fit nicely and interchangeably when creating characters, really everything should be designed this way, it saves so much time. Even when he said he only focused on the main features of a character and didn't care as much about feet, all his characters still had really good looking feet. Well, as much as I could tell. Anyway after going to this lecture, I want to work on modeling.

    May 11, 2012

  • Colin B.

    Hey guys! Thanks for coming in for this event, I know Jesse enjoyed it! I am always up for more ideas and suggestions on who to get in here to talk more about gaming, development, and other cool stuff related to either! Hit me up with any ideas, and I am glad you guys enjoyed the last presentation!

    1 · April 27, 2012

  • Kyle

    I know effects in UDK so I would like to learn about Unity.

    April 27, 2012

  • Richard B.

    I second that Marissa! I would greatly enjoy some tutorials on game effects in UDK

    1 · April 27, 2012

  • Marissa B.

    Gizmosan, I would love to hear about special effects for games. I haven't worked with udk or unity but will be this summer. I'm always happy to learn more about the tools I will be working with.

    April 27, 2012

  • Marissa B.

    Deanna, I would love to see more game designers and level designers come speak (since my major is game design). I'm happy coming to see any of the speakers from the gaming industry though. Even though Jesse is a character artist, I enjoyed seeing his work and hearing what he had to say about the industry.

    April 27, 2012

  • Lee A.

    would anyone be interested in effects for games? I would be happy to come talk about it, maybe do some tutorials, if students would like to learn with either udk or unity.

    2 · April 27, 2012

  • Deanna

    Thank you guys for attending. Always feel free to suggest specific industry professionals you'd like to hear from (i.e. a designer, a modeler, animator, producer, level designer, programmer, etc).

    1 · April 27, 2012

  • Kyle

    I like the modularity approach in crowd character design

    2 · April 26, 2012

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