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Contains the detailed notes and progress of building our first game on an Android machine. We are going through the book "Hello Android, Introducting Google's Mobile Development Platform"

Adobe Acrobat file 1.7M Lorraine Sep 15, 2013


Android Meeting #2 notes. How to set up Java, Eclipse or ADT Bundle. Running the "Hello, Android" template example on emulator and Kindle Fire.

Adobe Acrobat file 2.7M Lorraine Jun 16, 2013


The Android "Getting Started" meeting

Adobe Acrobat file 329K Lorraine Jun 16, 2013

Local Company List 8-19-11

List of game design companies in the Philadelphia region.

HTML file 2K George Aug 19, 2011


Check out Strategic Warfare: Conflict. A simple real time strategy game. There is a facebook fan page with more information. http://www.facebo...­

an image 4K Stephen Aug 28, 2010


Code for the tilegame2 example.

RAR archive 4.7M A former member Aug 15, 2009


Much excitement today: Installment 2 includes a welcome screen and the beginning of a Heads Up Display.

RAR archive 1.5M A former member Aug 14, 2009


Simple tile Engine from the Nick Gravelyn tutorials. It's important that the XNA Framework is installed before running the games. See Install.txt

RAR archive 1.4M A former member Aug 4, 2009


The Philipp Lenssen Sprite sheets. Colored Magenta RGB=255,0,255 for Alpha Blending. Probably a starting point for Heaven and Hell Artwork until we can get some of our own art work going

Zip archive 741K A former member Jul 18, 2009


Irrilicht mesh viewer.

RAR archive 5.2M A former member Jul 3, 2009


An early assessment to how our PC (playable character) will move and be controlled by the Xbox 360 controller (if we decide to use XNA).

Word file 35K A former member Jun 20, 2009

While has scanned these files for viruses, we recommend that you have up-to-date virus-scanning software on your own computer as well.

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