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Sac Jam 12: Jamming with HTML5/JS

This time it's going to be an HTML5 based jam! So you can use anything you want as long as it produces something that can run in the browser without a plugin :-) Javascript is the current hotness right now but it can a real challenge to work with... Lets see what we can do with it!

We are going back to our normal 8 hour jams for a while... This will be our first since August :-D So lets see what you all can do under the pressure ;-)

Agenda

12:10-12:30pm Introduction presentation

12:40- 1:30pm break up into teams/mingle

1:40-7:40pm jam!

7:40-8:00pm clean up

8:00pm-8:40pm presentations

8:50-9pm group post-mortem

You will need to bring your own computer!

Join or login to comment.

  • tristan

    I made some improvments to the game I made at the jam.
    http://milkcrate.com.au/tristan/websites/thisGameSucks/ its nearly impossible to beat with a good computer hehehe. jump is "Up" but I have it disabled but thats also how you win.

    February 28, 2013

  • tristan

    im going to try to lone wolf it out

    1 · February 23, 2013

  • A former member
    A former member

    jawsjs.com is another one I found! Also limejs.com... So many choices :-D

    February 22, 2013

    • Nhu B.

      Joe, is this event BYOC (bring your own computer)?

      February 22, 2013

    • A former member
      A former member

      Yup!

      February 22, 2013

  • A former member
    A former member

    Work got in the way again

    February 22, 2013

    • A former member
      A former member

      Ah :-( Perhaps next time!

      February 22, 2013

  • Nhu B.

    I'm so excited!! I'm looking forward to learning how to code!

    February 22, 2013

    • A former member
      A former member

      I didn't know you were going to attend, neato! Well there are tools like construct that you can use with zero skills. You should make a game and show up Steve, haha.

      February 22, 2013

  • A former member
    A former member

    I'll be using ImpactJS. License is $100, but it is pretty easy to work with. I'm a newb to game dev, so I'll probably spend Sunday just goofing off with it.


    Also, if anyone is interested, Udacity has a HTML5 Game dev course (they are only 3 weeks in): https://www.udacity.com/course/cs255

    February 22, 2013

    • A former member
      A former member

      Awesome! I have been hearing great things about impact js! Thanks for pointing out the class as well :-D

      February 22, 2013

  • Marvin Dela C.

    February 11, 2013

  • Gabriel G.

    Meeting with an Indie studio in LA that weekend. I won't be back in time, sorry. :(

    January 19, 2013

  • Devin B.

    Construct 2 all the way! Similar to what josh said about NME, my game will be desktop, mobile browser, and native mobile. Already made quite a few games using it and loooooove itttt.

    January 12, 2013

    • Joshua G.

      When Construct 2 goes to mobile, does it use native languages (C/C++/Objective-C) and OpenGL, or is it a WebView?

      January 12, 2013

    • Devin B.

      Construct 2 exports to HTML5/JS but provides a variety of exporters to do native packaged webviews, and in the case of AppMobi and Cocoon JS supports accelerated DirectCanvas and hooks to native API's. There's a beta release that can potentially do full WebGL for the desktop exports (node-webkit, windows 8, awesominium). WebGL is also supported for firefox mobile's experimental WebGL on Android. Sadly Apple still has its experimental WebGL support disabled and the default crap browser for Android too. Performance for my games on iOS devices so far has been really good but Android is very hit and miss. Luckily browser sniffing is built in for tweaking settings on the fly for best performance. I'll e-mail you a link to a couple of my unreleased games. I don't want to go too public with them because of a potential publishing deal.

      January 12, 2013

  • Joshua G.

    I'll be using NME! :)

    January 12, 2013

  • Aria

    This sounds great!

    I've been looking up a few possible quick to get started routes:
    C# - XNA on HTML5 - http://jsil.org/
    JS - http://cocos2d-javascript.org/
    Java - https://code.google.com/p/playn/

    Has anyone played around with these? I think I might look closer at the XNA on HTML5 because I have a bit more experience with C# and I hear that XNA is pretty popular and runs on just about everything else via MonoGame but would be up for using anything that others are using as well.

    What is everyone else planning on using?

    January 12, 2013

  • A former member
    A former member

    Whooo hooo from Hacker Lab! Let the games begin! Pun intended!

    January 11, 2013

    • A former member
      A former member

      Haha, this should be awesome! :-D

      January 11, 2013

26 went

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