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Deep Dive: How to Master building Match Puzzle Games

NOTE:  Attendees MUST RSVP on Eventbrite here:

Deep Dive: How to Master building Match Puzzle Games

Microsoft :: 1290 Avenue of the Americas, 6th floor

Puzzle games are the bread and butter of the mobile world. From Candy Crush Saga to Triple Town, Letterpress to Bejeweled everybody's playing them and they are lighting up the charts. Best of all, you don't need a team of 30 people to make one, you just need a great idea and some code.  But if you've ever sat down to make one, you know that half of the work in having a rock solid blueprint to work from.  Then you know the truth, if you're a beginner (or not) building a puzzle game can be a lot more tricky than you think.

Luckily, I've done all the hard work for you. Just bring your laptop and your imagination and I'll provide you with everything you need to create a fully functioning match three game that will run on your iOS and Android devices.

Kurt Bieg, founder of Simple Machine and puzzle designer extraordinaire is offering a crash course that will teach you how to code your own match 3 puzzle game from scratch. This Deep Dive will cover everything, from getting started with Corona, to building out the final project to your device.
- Cover the basics: what is a match 3 game and how do they work 

- Learn the logic: how do you swap tiles and check for matches 

- Infinitely scaleable: make a 2x2 grid or make it 12x12 

- What about art: sources include links for free art and fonts 

- Randomization: Learn the tips and tricks that keep the board randomized and balanced 

- Iteration: Get a glimpse at how coding the game will give you a new perspective on how to create the next great puzzle game 

- Corona: Break into the most robust 2D cross platform mobile development tool on the market. For PC and Mac. 

- Code in hand: leave with a fully working prototype that can be installed on todays mobile platforms

This past summer Kurt Bieg gave a brief talk covering some of the basics of match 3 game design and attendee feedback was so positive we invited him back again to present a longer and more detailed event. 

Bio Kurt Bieg is the founder of Simple Machine, a game company in NYC. He has made a bunch of smash hit puzzle games for mobile devices, accumulating over half a million downloads. He is always pioneering new trends while crafting extraordinary experiences. Titles include: - Circadia, a music rhythm puzzler, featured by Apple and selected as Starbucks App of the Week - Tomb Breaker, an ingenious new take on match three featured by Apple - 4 Thrones, a minimalist redesign of the classic solitaire - Even Up, a number sliding puzzle in the vein of sudoku  

More info @


Now a word from our sponsors: 

Millennial Media is the leading independent mobile advertising platform company. We help developers focus on their core business of developing apps by providing the technology,tools and services necessary to maximize advertising revenue, acquire users for their apps and gain insights about their users. Visit mMedia.comto learn more and start monetizing and advertising your applications today.

Corona Labs is the maker of Corona SDK, a top mobile development platform. Over 200,000 developers worldwide use Corona SDK to build rich, interactive cross-platform mobile games and apps for iOS, Android, Kindle and NOOK. Using Corona SDK, you can develop world-class apps in a fraction of the time. 

Learn more and download a free, unlimited trial of Corona SDK at 

The Law Offices of Christopher G. Reid helps game companies of all sizes with the full range of legal issues from incorporation to contract negotiation, development agreements, IP rights management and protection. Chris is a lifelong gamer and veteran IP attorney putting his skills to work for development community. Have a quick question and want to work with true experts in the field? Contact Chris for a free consultation about your legal needs and find out how his flexible pricing and dedication to clients will help you keep your focus on making great games. 

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  • David W.

    Also did anyone have the link to code from tonight?

    October 8, 2013

  • James P.

    Very good, we got thru a lot of material in a short time. I have a good enough understanding of the code to dig deep into the take-away code, thanks kurt, for saving me 9 months :-)

    October 8, 2013

  • David W.

    I just thought I'd pass along a piece of advice. I've found it helpful when building puzzle games like this to make a standalone data structure with it's own custom methods. Doing this makes troubleshooting some issues much easier and lets you do things like dataStructureFoo.getNeighbors() which makes your code much cleaner.

    October 8, 2013

  • James P.

    Looking forward to meeting everyone.

    October 8, 2013

  • A former member
    A former member

    Sorry can't make it tonight caught up with work again. :(

    October 8, 2013

  • Kurt B.

    Lookin forward to meeting everybody tonight, make sure to bring your computers!

    1 · October 8, 2013

  • A former member
    A former member

    Will this be recorded for those that would like attend but are unable to do so? I would really like to attend and bring two colleagues with me but we are on the left coast.

    October 7, 2013

  • Lamar G.

    Looking forward to this one

    October 7, 2013

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