Google+ History for Developers, Socializing Proven Game Mechanics for Google+

Important notices:

1. We are meeting in a new location, the Dublin Library Community room is in the Dublin library that is next to the Dublin city hall where we hold meetings since March 2012.

2. Since Monday, September 3rd, 2012 is a holiday, we will meet on the first Tuesday instead. Dublin Library closes at 6PM on Tuesday. The after-hour entrance to the Dublin Library Community room is on the left side of the Library when you face the Library main entrance from outside, very close to its external books return drop off area. Please use the parking lot near the external books return drop off area if you plan to drive to this meeting.

 

Gus Class from Google will show us the ins and outs of Google+ history and its API. With Olympics just past us a few weeks ago, Gus has a code challenge (details below in the "Sessions' Description" section ) for our members, are you ready to take the challenge and make history?

 

David Evans, COO of Roar Engine, will share his knowledge learned related to his worked with Halfbrick Studio/Six Foot Kid on the initial game design for their latest release Band Stars. He will describe the delicated design challenges of incorporating freemium social mechanics, and how he overcome these challenges with Roar Engine's game mechanic's platform including integration with Google+.

 

GDG East Bay appreciates the support from the city of Dublin, California. Regional Meeting Room is a first-class location for business and social events.

 

Agenda:

6:00pm Check in, networking, food/drinks (thanks ROAR Engine)

6:15pm Google+ History for Developers (Gus Class, Google)

7:15pm Transition break between two sessions

7:25pm Socializing Proven Game Mechanics for Google+ (David Evans, ROAR Engine)

8:25pm Raffle. Clean up. Networking.

 

Sessions' Description:

Google+ History for Developers

Google+ history is like instant upload for everything other than pictures. Learn about Google+ history, it's accompanying API, and get an introduction into how you can integrate it into your sites and products.


The presentation will consist of a 30 minute introduction to Google+ history starting with its relationship and similarities to core Google+ functionality, instant upload, +1, and share.  After that Gus Class of Google will give a short 15-20 minute demo on the basics of how it can be integrated client-side into sites for a basic activity. He will answer any questions after the demo and will be happy to help with any unrelated or coding questions for Google+ publisher APIs.


Code challenge for Google+ History for Developers:
Make compelling use of moments for your content.  For example, add the history experience to your blog and integrate a compelling history experience for readers.

An introduction to Google+ for developers can be found on the Google+ developers page, Google+ History API. 

https://developers.google.com/+/history/

There is a starter project associated with the developer documentation that appears on the Google+ History Client Side Flow page. The API for Google+ history lists available activities and gives usage examples by type.

 

Swag/Raffle:
Gus will try and bring some swag for people who have experimented with the API and will bring something neat for the most engaging use of history. It won't be anything HUGE, but it will be Google related and might even be a one of a kind thing :)


Pre-session contact:
Feel free to mention Gus Class on Google+, his profile can be found by visiting http://gusclass.com/+ and his email is [masked].

 

Socializing Proven Game Mechanics for Google+

David Evans, COO of Roar Engine, worked with Halfbrick Studio Six Foot Kid on the initial game design for their latest release Band Stars. The game mechanics are based on Kairosoft's hit Game Dev Story. The key design challenge was to incorporate freemium social mechanics without destroying the addictive fun of the core gameplay. David will discuss overcoming the design challenges, implementing the game mechanics using Roar Engine's game mechanic's platform, including the integrations with Google+, and upcoming plans for the game on mobile.

 

Speakers' Bio: 

Gus Class is a developer advocate for publisher tools on the Google+ platform at Google. Before joining Google, he contributed to the pen and touch features of Windows (Windows XP through Windows 8), worked on media technologies for Zune and Xbox at Microsoft, and developed anti-spam and web-based email software at a Seattle startup.

 

 

David Evans started his first technology business in 1986, adding his own splash screen to already cracked Commodore 64 games and selling them in the newspaper. Revisiting the hacker skills he learned as a kid, he started making corporate websites in 1997 to support support his theater habit. Finding the web a far more challenging and creative space than the unemployment queue, David incorporated his first company in 2000, Digital Monkey, to service the digital media needs of South Australia's arts and entertainment industry. David's second company, StarPlayit, a music learning and games technology platform, was spun out of Digital Monkey. He raised several million dollars from angel investors for StarPlayit and negotiated a term sheet for acquisition of the company for an 8 figure sum. StarPlayit lives on as an OEM licensor of music recognition algorithms. Digital Monkey was sold to an Australian based competitor. David is now the COO at Roar Engine, the complete complete, social, mobile & web, cloud-based game mechanics engine. He most recently worked on the game design for Halfbrick/Six Foot Kid's sim built on Roar: Band Stars.

 

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