Getting into 3D game development

This Meeting is scheduled for Hawaiian time, yes I know it is early for us in Hawaii, but it is 1:00 PM on the East Coast, and 10 AM in California. This meeting will be Michael's talk for the flash camp hawaii, and will be recorded.

the URL is for


Getting Started with 3D Flash Game Development
“Hell, it’s about time!” We’ve been waiting for hardware accelerated 3D content in the browser for so long! Using the latest Flash Player 11 Stage3D technology, we can now finally create stunning 3D games and interactive applications we’ve always dreamed of. In this talk, Michael Plank from Pro 3 Games will upgrade your skills to the third dimension. Starting off with some basics about 3D geometry, shading, lighting and texturing, he will share his knowledge about moving art and development workflows from 2D to 3D and which kind of new tools, libraries and techniques are involved in this process.

Michael will demonstrate the work pipeline, starting with a concept art to finally interacting with the 3D asset in real time, using examples from the Flash 3D action game Starforce Delta (, he and his team are currently developing. The pros and cons of other 3D browser technologies like Unity and WebGL are covered at the end of the talk.


Michael Plank is Co-Founder and CTO at Pro 3 Games, an Austrian game development startup company currently developing Starforce Delta, the most action-packed 3D game on the web and tablets.

Michael has been hooked on creating games since the day he wrote his very first line of code. He received a Master’s Degree in Computer Science, specializing on component-based game architecture for building highly scalable and dynamic game engines.

Previously Michael has been working for Interactive Pioneers, formerly known as Powerflasher, as product owner and evangelist of FDT as well as software engineer for the Powerflasher agency.


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