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Hello Miguel!
Hey ~ welcome! Thats pretty cool that you built some quake 2 maps. I dinked around with FPS Creator, which was a DarkGDK product from like.. way back. Pretty fun, but restrictive since there wasn't much int the way of occlusion culling (think tiny tiny maps..) did Quake II have occlusion culling for large environments?
What kind of a programming background do you have? I'm trying to decide if I need to move the class into visual scripting, or if C# is going to be okay.