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Re: [gamedev-3] User-game interaction data

From: Chris G.
Sent on: Monday, October 3, 2011 6:59 AM

My reply is similar to Will's.  I am replying to the group because it is an interesting general problem.  I have thought about doing this so that players could share their games or replay them for their friends.

In my case, I am developing a word game, so it is very easy to record a player's "decisions" as locations where they put a letter tile on the board.  In fact, I am already doing this so that games are automatically saved as they play.  However, because I save the minimal amount of data required to restore the game, the data is stored in a format that wouldn't be very useful without an instance of the software to recreate the game state as the player sees it.

Also - since I am working on an iOS game, the storage is fairly simple, but distributing the stored data is a bit more challenging.  Sure, it is trivial to upload the data to a server, but it would add significant overhead and consume quite a bit more power to make the frequent network calls.  And then I would need a server-side instance of the app to recreate a meaningful playback.

On Sun, Oct 2, 2011 at 12:13 PM, Jason Lee <[address removed]> wrote:
Hi all,
I'm doing a research for a project and need your thoughts regarding user-game interaction data extraction and output. Could you help answer the following two questions? Many thanks!
1. For the games you developed, how easily do you think they can be decomposed into and analyzed by the sequences of decisions made by a game player as he plays throughout the game?  Please use scale from 1 to 10, with 1 being easy and possible and 10 being absolutely difficult and impossible.
2. How easily do you think the sequence of decisions made by the game player can be recorded and output?  Please use scale from 1 to 10, with 1 being easy and possible and 10 being absolutely difficult and impossible.
3. If required, would you be willing to record and output the sequence of decision data? Any views on why or why not would be very helpful.
Thank you very much again!

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