Below is the message that Gerry wanted to go out (and
here are the pictures of the goat: http://iamx.com/goat/).
If you are not able to RSPV at the Silicon Alley
Council site today, then send me an email to get your name on the list.
I will check my email around 5:00 PM. I will
also be at the lobby security desk at 1290 Avenue of the Americas around 6:50
PM.
Gene
From: Gerry Seidman
[mailto:[address removed]] To:
[address removed] Cc: Angelina Jao; Gene Miller -
DVI Subject: Tonight: Talk tonight on Procedural Cnaracter Animation
Technology (sorry for the late notice)
Hi,
I am giving a talk
tonight (Monday July 21st) on the Autonomous Digital Actor (Directable,
emotive digital characters) technology we're
developing
Sorry for the late
notice, but I was asked to post info about it to the group.
The registration process
for this event is a little convoluted (you must first be approved for the
group to even see the description of the event). I've attached an
image of the posting.
If you are interested in
attending, please email me or Gene Miller ([address removed]) and we'll
be sure to have your name at building security so you can get into the
event.
Sorry for the last
notice. I hope to see you there tonight.
Focus Group: The Technology Behind "Actor Machine"
Monday, July 21, 2008 7:00
PM Silicon Alley
Council
We're adding a new event! For those of us
whose products are at the stage where user feedback would be useful,
Silicon Alley Council is adding to our calendar, "Focus Group"
sessions. If you're curious about how other Silicon Alley members
are implementing new technologies, these are great sessions to get
much more technical, in-depth reviews.
As many of you know, one of the growth areas for new
technology companies in New York City is in the Computer Game and
Animation fields (see the NYC Future report, http://www.nycfuture.org/images_pdfs/pdfs/GettingInTheGame.pdf ). One company in this field, Actor Machine, stands out in
both it's technology and it's team. Actor Machine is creating
next-generation core technology for character animation based on
some of Ken Perlin's non-academic inventions (for those who aren't
familiar with Ken Perlin, read below). Our speaker, Gerry Seidman,
is founder of Actor Machine and is both a well known technologist in
his own right, but also has extensive entrepreneurial experience
founding and participating in many startup ventures across multiple
industries.
As many of you already know, much of the 3D
animation and gaming industry will soon be shifting to a new way to
create and animate 3D characters. This trend may also lead to an
explosion in user-created animated content, which could have a
transformative impact on public venues for the distribution of
user-created content such as YouTube.
Digital Character Actor Technology
Actor MachineTM is pioneering the field of ADA
(Autonomous Digital Actors) by developing technologies that allow
the creation and directing of emotive digital actors that can be
used in linear animation (film/pre-visualization), games, virtual
worlds, simulations or live (real time) performances. The core Actor
Machine Engine can be embedded in linear animation tools, such as a
Maya Plugin or custom pre-visualization tool, or within in
interactive entertainment applications (Game, virtual world, etc)
for real time animation.
About the Talk
Gerry's talk will in many ways be two talks. One
will be on the Actor Machine technology. The other will be talking
to the issues of starting up a technology company and the business
rational for the decisions and approach Actor Machine has taken from
ther perspective of his experience with starting other companies in
completely different industries.
ABOUT THE TECHNOLOGISTS Gerry Seidman, CEO
Gerry first foray into startup businesses was in the 1980?s when
he was the lead software architect for a robotics product line
distributed by Union Carbide. Skipping forward a bit to the 1990?s,
he founded IAM Consulting, one of the first Java Training and
Consulting companies, and was CEO of Internet Access Methods, a
software company specializing in Real-Time Interactive technologies,
Collaborative User Interfaces and Distance Presentation. He is a
well-respected expert in distributed dynamic systems and next
generation P2P technologies, and is the developer of a highly
distributed/reliable custom clustered server product in the telecom
industry that scales up to ten billion messages/day.
Ken Perlin, Chief Technology Advisor While Ken
Perlin will not be at the talk, much of the technology
discussed/shown is based on inventions exclusively created for Actor
Machine. Ken was one of the early pioneers of Computer Graphics in
Film/FX going back to 1982, creating the ground breaking software
for TRON. He is both an academy award winner and this year is
receiving the highest professional award in the field of computer
graphics, the SIGGRAPH Computer Graphics Achievement
Award.
AngelinaJao
This email message originally included an attachment.
Scheduled for every fourth Tuesday of the month from 7 pm to 8 pm, this Meetup focuses on discussions regarding the artistic and technical work that goes into game development as well as the business aspect of creating games and running a game company. The format is usually a presentation by guest speakers followed by a round-table discussion on a specific topic, where all attendees are encouraged to contribute. To facilitate this close and informal exchange of ideas, we usually keep the size of the group small, so be sure to RSVP.
The discussions are followed by drinks at a local bar for networking and socializing.
This Meetup complements the larger IGDA (International Game Developers Association) events. For more information on the IGDA, please visit the NYC chapter page at http://www.igda.org/nyc