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Games on Google

At GDC 2013 Google ran a day about creating Games on Google. It was so popular that they thought they'd re-deliver the content in a half-day format for Australian developers who could not make it to GDC.
This event is ideal for online and mobile game developers as they will be walking through Java and Python code samples.

Speakers will be
Brad Engstrom, Cloud Platform Sales Lead for Google Australia
Win Woo, Cloud Technical Lead, Google Australia

Here is the registration link with agenda and details. You MUST register via this link, not just on Meetup: http://lp.google-mkto.com/google-gamingevent-syd.html

GDC session description: 
Google Cloud Platform provides everything you need to build, run, and scale social, mobile, and online games. Already, tens of thousands of popular applications like SongPop, Angry Birds, SnapChat, and Legend of Monsters are benefiting from the power of running on top of Google Infrastructure. Come join Google as we go deep on how to best leverage our technology to build your next masterpiece. See just how easy it can be to get started, see real code, and hear stories from our customers. Of course, get started today for free at cloud.google.com.

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  • Jimmy G.

    Informative but the title is misleading. It reminds me that Google is about Cloud and Data service not creative.

    May 14, 2013

  • A former member
    A former member

    Interesting but a little bit too long

    May 14, 2013

  • Lachlan M.

    Hello! I'm a second year uni student (software engineering), and very interested in attending this talk. However, since I'm not a game or mobile developer, would it still be appropriate to join in?

    Many thanks,

    Lachlan

    May 9, 2013

    • Brad E.

      Hi Lachlan, we'll be talking mostly about back ends and HTML5 for games. Code examples with be Java and Python so if you've got a background in either of those you'll be fine.

      May 10, 2013

  • Brad E.

    Hi, I'm hosting the event. Any questions just let me know.

    Cheers,
    Brad

    April 24, 2013

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