After collecting the "core" parts, and losing both their Ranger and Druid, the remaining party stows Teegan and Vareena in the Instant Fortress and heads to explore the Azlanti ruins.
Not surprisingly, Ronin is once again separated from the party and almost drained of all his life by a Haunt. He is saved by the party, but without a druid to help put the haunt to rest, they had to leave the defiled clearing.
The party approaches the ruins and, using the Wayfinder, decide to break into a domed building. But within seconds the automated defense systems come online. Ronin breaks into the building in record time (albeit a bit cooked by lightning). Once the door is opened a wave of constructs assault the party.
Using the door as a choke point the party slowly starts to wade through. But the battle appears to be taking it's toll, Stoneskins start to wear off, hit points drain, Aether cowers...but eventually the party prevails - and we have a new clockwerk crew thanks to the stitchling staff of the overseer - magic missile and lightning bolt armed constructs - yay. Inside is a man/machine borg-like construction in suspended animation being powered by giant ioun stones. Amazingly, the party decides to get more info on it first before we release it into the world...no really!
The next tower the PC's raid...um...explore has been looted and is currently occupied. Half the party take the elevator to the top, while Ronin and Thorac take the stairs. After trying to steal a toy whistle from a child and assaulting a protective native commoner father with a sap, Ronin stalks away with his prize - a possibly magic dagger! Thorac confronts him, but decides to let it go.
The rest of the party break into a treasure trove of ancient Azlanti knowledge - a secret, private library filled with books and scrolls. It even comes with a ghostly librarian and Djinni waitress. Aether decides to set up shop here for a while and get info on the core, stormwalker, cyborg, island, life, the universe and everything.
The (real life) ice storm was daunting for many, sending one player into a snowbank and another stranded blocks from the house - defeated by a slight incline. We all made it home safely I'm told. Hopefully next session will be less fraught with danger out of game at least!
This meetup is scheduled for every two weeks, but make sure to verify we have a game before you show up!