Haskell Reactive Game Programming with Netwire, Vinyl and OpenGL

Presenter: Handré Stolp

I will give an overview of my experience with experimenting with reactive game programming in Haskell using the libraries Netwire, Vinyl, Vinyl-Gl, GLUtil, GLFW-B and OpenGL.

The reactive part is using Netwire which is an arrowised reactive library. For background on arrows check out http://en.wikibooks.org/wiki/Haskell/Understanding_arrows and for Netwire look at http://www.haskell.org/haskellwiki/Netwire or http://hackage.haskell.org/packages/archive/netwire/4.0.7/doc/html/Control-Wire.html.

Vinyl-gl which is based on Vinyl makes it a much more pleasant experience to work with OpenGL from Haskell when using more modern OpenGL features like shaders instead of the fixed function pipeline stuff.

The code:


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