October 7, 2009 · 6:00 PM
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Krista Thomas from Thomson Reuters will start the talk with a brief product intro on OpenCalais. Our main speaker Brian Sletten from Riot Games will talk about GRDDL and RDFa Synopsis below: The human web is reasonably well in hand by now. We are getting pretty good at building systems that people find valuable and entertaining. We have not spent as much time concerned about our software friends. There is a ton a rich content available on the web that is too difficult to extract in automated ways using just XHTML, the meta tag and microformats. This talk will introduce you to some emerging technologies from the Semantic Web camp to enrich your web pages with useful information for both automated extraction and improved browsing experiences. The Resource Description Framework (RDF) is the metadata substrate of the Semantic Web. It allows you to express fairly arbitrary relationships about people, places, things, content in an open world way. It is trivial to mix and match terms, vocabularies, etc. to have a rich expressive capability not bound by the limitations of the relational data model and XML schemas. GRDDL is a technology for generating RDF metadata from content on demand. This can include XML documents, XML-RPC requests, XHTML pages, etc. The content could include authorship information, geotagging, creative commons license information, the topic of the document, etc. RDFa allows us to be more explicit about the metadata by embedding actual RDF relationships in our content. With technologies no more complicated than the presentation markup we are already using, you can imbue any web tier with extra semantic specialsauce that will benefit your users as well as help link you into the emerging Web of data. Speaker:
Krista Thomas Krista Thomas leads Marketing & Communications for the Thomson Reuters OpenCalais Initiative. The free OpenCalais Web service and open API is the fastest way to tag the people, places, facts and events in your content. OpenCalais makes it easy to automate content operations, enhance content with open data assets, and increase reader engagement.
Brian Sletten Brian Sletten is a liberal arts-educated software engineer with a focus on forward-leaning technologies. He has a background as a system architect, a developer, a mentor and a trainer. His experience has spanned the online games, defense, finance and commercial domains with security consulting, network matrix switch controls, 3D simulation/visualization, Grid Computing, P2P and Semantic Web-based systems. He has a B.S. in Computer Science from the College of William and Mary. He is a Senior Platform Engineer for Riot Games in Culver City, CA working on League of Legends. He focuses on web architecture, resource-oriented computing, social networking, the Semantic Web, scalable systems, security consulting and other technologies of the late 20th and early 21st Centuries. Related Links:
Parking Info There is a subterranean parking lot on the premises @ BarBri. Meetup attendees can park in any space that has the BARBRI logo, even if it has someone’s name on it. There are some spaces on the main level and the rest are further below. From either floor, just take the elevator up to the 2nd floor and the signs will direct you to the reception room.
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