July 17, 2014
I have worked on several projects throughout my time in the Game Art and Design program; I was the Assistant Producer and QA Lead for a survival-Roguelike game called Evo-Luncheon, in which the player's gameplay style directly affects their unique combat traits. I have also built several projects on my own or in small groups, including a Typing/Endless Runner Supernatural Horror game, an Action-Adventure game revolving around themes of loss and rejection, and an exploration game about building schools of fish and establishing oceanic territory. Additionally, I have experience working with online multiplayer bug-testing for recent AAA releases.
I am a game designer and recent graduate of the Art Institute of Vancouver. I specializing in creative writing and narrative design, but I am fascinated by all aspects of game development.