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LevelUp - IGDA Victoria Message Board › Android Development

Android Development

Colton P.
user 12690936
Victoria, BC
Post #: 19
Hey Guys? Anybody here into Android Development? I'm just starting and I'd love to have someone to bounce questions off of that would be willing to help a noob. Especially considering I'm having the toughest time just getting the SDK to work properly with Eclipse.
Sound
user 10415939
Victoria, BC
Post #: 6
I've also started poking into Android. Though, I've only figured out how to use the NDK, but the SDK seems pretty easy to use. Still working out reasonings why my 2nd gen ipod out performs my Nexus One.
Colton P.
user 12690936
Victoria, BC
Post #: 21
If you really wanted to you could root your phone and overclock it.
Sound
user 10415939
Victoria, BC
Post #: 7
I shouldn't need to overclock a Nexus One to outperform an outdated 2nd gen iPod Touch. Something else is at work here.
Colton P.
user 12690936
Victoria, BC
Post #: 22
Maybe Nexus is just tired and stressed out man. Give him a bubble bath and a early night sleep and he will probably pick up the pace.
Christer Kaitila (...
McFunkypants
Victoria, BC
Post #: 16
I just got an HTC Desire Z with Android 2.2 this Christmas and I intend to dive into game dev on Android and would love to keep in touch with any one who, like me, is an Android dev noobie with grand ambitions. I have downloaded and installed the android sdk/ndk/emulator but have yet to create a hello world app that runs on my phone. So I am at square one.

Any recommendations on game engines and toolkits for Android? So far I quite like using javascript within Appcelerator Titanium Developer which compiles to native Android/iPhone/Blackberry/Win/Mac executables (you can also embed html5 browser windows if you like and simply make your game in html5).

I've also researched using Flash (as3 in FlashDevelop) but having to get users to install the 16MB AIR plugin makes it virtually a no-go.

Android 2.2 has flash pre-installed so I might try a fullscreen webkit browser using flash for a flash game without air.

I would hate to have to use C# or Java and I'm not a fan of C++ anymore since I spent the entire decade of the nineties using it, but I may have to bite the bullet and go that route for decent openGL performance.

Do any of you know of any existing game engines we can use?

Keep me in the loop if you discover any cool tools, apis or engines!

- Chris (aka @McFunkypants)
Colton P.
user 12690936
Victoria, BC
Post #: 23
@Chris
Awesome. I want to get that phone as well. How do you like it so far?

I'm a noob as well. So far I've done about 8 hours of tutorials and if you have any problems setting it up I might be able to help as I spent a solid 3 days just getting it to work (only in the android emulator though). I don't have any plans on learning the ndk as that would be overkill for what I'm going to be using it for.

Let me see... game engines... I know there are a few I've seen so far.

http://www.andengine....­
http://code.google.co...­

These two seem to be mentioned frequently

Also if you are a reddit user this is a very helpful reddit:
http://www.reddit.com...­

and stack overflow:
http://stackoverflow....­
Chris P.
user 19004991
Victoria, BC
Post #: 1
Just joined up and was combing the discussion form, thought I would throw my 2 cents in on the Android front.

I've found the libgdx (java) library to be very good an flexible (lower level than andengine). I've used Eclipse and Java dev in my day job for years so picking up android development was pretty easy.

I don't know if you guys kept up with it?
Christer Kaitila (...
McFunkypants
Victoria, BC
Post #: 33
I'm absolutely in love with using HTML for Android Game Dev. I used PhoneGap to make a fullscreen Android game in 48 hours and the performance is fantastic. Check it out:

http://www.mcfunkypan...­

It runs on Windows (.EXE), on the web (.HTML), or Android (.APK) which you can download here:

http://www.mcfunkypan...­

The link above is the actual (UNSIGNED) Android .APK for download. I'd love to hear if you are able to get it to run on your phone/tablet. I've only tested it on my phone with great results. Naturally you'll need to set your phone up to allow "debug mode" (unsigned, install using usb cable and ADT or from your memory card etc)

It is meant for horizontal 800x480 only, but serves as a proof-of-concept of PhoneGap, just a quick little test thrown together in a weekend.

If either of you happens to feel like testing it out I'd be most grateful for any comments. Thanks!
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