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LevelUp - IGDA Victoria Message Board › iPhone dev

iPhone dev

Andy F.
user 12624284
San Jose, CA
Post #: 11
I think thats probably the best way to do it. But id stick to objective c because its easiest to work with when using iOS isnt it?

I think almost all developers use C++ as a language and the OpenGL libs, even on other platforms. C++ just won't die, its the core language for game development when writing native code.
user 10415939
Victoria, BC
Post #: 3
Using Objective-C would limit you to Apple platforms only. Although with OpenGL being a C-API, you'll be using a lot of plain C code regardless.
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