Prototype Play-test Day

  • August 23, 2014 · 11:00 AM
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Bring some snacks and a friend, and don't forget your games!

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  • Steve K.

    There was much playing of the card RPG (3 times? 4?) -- I suggested using successful challenges (hmmm, or even just attempts?) of one's "class" (Mind, Body, Charm or Speed) focus as a way to reliably increase Karma points without explicitly needing Karma-improvement.
    Thank you Scott for the much-improved "Give No Quarter" (hopefully I got the name right) -- despite my personal failings in the captain department (2/3rds final score of others), I think the game is excellent in its current state. Tweak, tweak!
    Around 10-ish (way later than Scott was around, but I'd like to make sure he can participate next time) we started a final push on making the "shield" / "heal" rules work for Minion March; thankfully Bob (my dad) & Brad had some brainpower left, and we got something ready around 11:52pm -- and had finished somewhere around 10 turns an hour later, ending when the Goblin Swarm was bearing down on the Trolls and looked unstoppably bent on making it to their base in another few turns.

    August 25, 2014

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