This is the part two of this workshop series in which we will go into more detail the various features of the Unity Editor. Topics include but are not limited to Materials and textures, The Mecanim Animation System. We will also dive into more advanced scripting and explore procedural mesh generation. The meeting room is set tentatively to Dunn Hall 225 but this will most likely change.
Check out our group @ http://www.meetup.com/MemphisGameDev/
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