|Sent on:||Tuesday, May 29, 2012 11:50 AM|
Greetings Cog-lings! Welcome to the first of what will hopefully be a semi-bi-monthly-ish MilCog newsletter. MilCog’s organizer, Jamey, has brought on board a few new MilCog crew to help keep this great group thriving and improving as we move forward. My job (and I chose to accept it) will be this newsletter and other organized communications we have within the group. You’ll see some changes in the format, some new information on meetups and games, and hopefully I’ll be able to keep a regular pace of information flowing your way. But before we get to all that…
Happy belated Memorial Day weekend! For most of us that meant an opportunity to reflect upon the men and women of the armed forces that have served this great country for years. The many that have fallen in their duty to protect America. As we all hopefully had a chance to slow things down a bit on this long weekend and enjoy our families, friends and some good weather, hopefully we also had a chance to give our thanks, certainly something also worth doing throughout the year.
As stated above, there have been three new additions to the MilCog crew. Jamey and Erika have kicked butt for years to make this a very fun and successful group with a huge membership base – and they’ll continue to do so! To help keep it going and add improvements Joe Hill, Andrea Mutsch and myself (Zach Thompson) have joined the crew.
Joe is the right hand man of sorts, helping brainstorm new MilCog offerings and plan out events. Andrea’s main role is administrating the MilCoG Meetup.com site. That includes membership approval, scheduling of meetups, message board moderation, site content editing, etc. And I’m doing what I’m doing right now, helping with communications.
Speaking of communications – keep an eye out for a new survey for members we’ll be launching sometime in the next week. We want to find out what you like about the group, what you’d like to see improved, and generally find ways of making your experience in MilCog better. The survey will be through Survey Monkey and submissions will be held anonymous. We’d love it if all of you took a few minutes out of your day to fill it out. If I could offer cookies or something for a reward, I would. But cookies over the Internet are not a good thing. I’ve tried.
May Game Day @ Game Universe - 5/19/12
A solid day of games at Game Universe-Brookfield was capped off with a Lords of Waterdeep raffle. A copy of Fluxx, Pressure Matrix and Panzer General were also given away. Cogs were given a 10% discount on all board games and accessories and about 14 members overall were at the event.
Game-A-Lot! - 5/5/12
A solid day of gaming on the northwest side of Milwaukee at Steve’s place where 8 Cogs were in attendance. It’s still undetermined exactly what happened at this meetup to result in such a mind-altering state of some of the participants. Ray’s seems to have been changed in some odd way as evidenced in his statement: “The effect appeared to produce the desired cause but this is a personal bias of the stubbornly persistent illusion of the existence of time.” Hurm…
2012 Spring Gaming Hoopla – 5/4/12 through 5/6/12
Hosted in the beautiful city of Janesville where many 1950s and 60s mentalities still exist today, 8 MilCog members made the trek to the 3-day event. Check out www.gaminghoopla.com for more details, or you can see photos from the event on their Facebook page.
Game Universe Wednesday Demo Nights - Ongoing
Join Matt and/or Sean each week at Game Universe in Brookfield for an excellent chance to try out new games taught by experienced players. Also cool – if you really like the game it’s available at a discount the day of the demo. Check back each week to see which game is being demoed.
Start of Summer Game-A-Ton – 6/9/12
Spots filled up fast at this Game-A-Ton at Superhawk’s Game Garage. Already with 40 members RSVP’d, a waiting list is now forming. It’s well-worth still RSVPing for the waiting list as things come up and people’s plans change to result in new spots opening up. If you haven’t been to an event at the Game Garage before, let me tell you, you’re in for a treat. It’s a great setup with a lot of space, big tables, a humongous library and plenty to eat, drink and snack on all day.
CoGQuest @ Bristol Ren Faire – 8/11/12
Taken directly from the MilCog Meetup site: CoG Quest is a live-action experience. The best way to describe it is if you took a murder mystery party and combined it with a geocache or scavenger hunt.
This will take place at and during the Bristol Renaissance Faire, though it is not part of the farie or affiliated in anyway with it. It’s light live-action role playing and perfect for people who’ve never tried such a thing. Already 14 MilCog members have signed up – give it a shot!
New Additions to the Library
To me, one of the coolest parts of being involved with MilCog is the huge game library available at Superhawk’s Game Garage. The opportunity to play a lot of different games before buying them is really a great way to find new favorites. I don’t know where all the games come from, I can only suspect that somewhere there’s a game distribution warehouse with a 5’10” hole cut in the wall hidden behind a bush.
Of course, a number of those titles also travel for different events. Members can make requests for certain games to be brought to different events Jamey’s attending. As such, I’d like to keep you abreast of all the new games in the library as they come in. Here’s the most recent additions and some info I’m borrowing from Board Game Geek on each of them including name, date of publication, publisher, type of game and a brief description:
Village – 2011 – Eggertspiele – Worker Placement game
Village is a game full of tactical challenges. A smart and unique new action mechanism is responsible for keeping turns short and yet still tactically rich and full of difficult decisions. Also unique is the way this game deals with the delicate subject of death; as a natural and perpetual part of life in the village, thoughts of death will keep you focused on smart time-management.
Kingpin – 2009 – Kuznia Gier – Hand Management and Tile Placement game
In Kingpin, players choose between three different crime syndicates: the Italian Mafia, the Russian Mob, and the Yakuza. Each organization has different pieces, changing the style of each game. The authors describe it as a fast-paced game of nerves, somewhere between a Mexican standoff and a game of chess where the rooks and bishops run around with Tommy-guns.
Coney Island – 2011 – White Goblin Games – Area Enclosure, Tile Management game
Players work toward making their properties on Coney Island the most attractive, and therefore the most profitable. Players take turns placing building, showmen and attraction tiles and can also acquire character tiles that allow special actions. I’ve personally played and it’s a challenging but fun game that I wanted to replay after the first try.
Tournay – 2011 – Pearl Games and Z-Man Games – Card Drafting, Hand Management game
A card game where players manage a district of the city and its three classes of citizens. The cards are classified by level and color to form nine distinct decks. Players initially have two citizens in each class that they will use each turn to carry out one of five available actions, such as drawing cards, or using the powers of their buildings. It's up to you to create the most effective card combinations.
Wiraqocha – 2011 – Sit Down! – Area Control, Dice game
Wiraqocha Valley is represented by an adjustable board consisting of 22 hexagonal tiles, each of them being identified by a number from 1 to 12, or a dice combo. In his turn, each player rolls some six-sided dice, combining them to take possession of territories, or to protect from the opponents the ones he already owns. Every hexagon affords resources or special capacities, which are means to influence die results to fit one’s strategy.
The Ares Project – 2011 – Z-Man Games – Dice, Hand Management game
In The Ares Project, 2-4 players are competing to see which of their factions will lead mankind into the future. Each faction has its own deck of cards, buildings, upgrades, attacks, special powers, and a screen behind which a player will play cards. Your opponents do not know what you are building. Whoever controls the Frontier scores points and also has the ability to attack player bases directly. Eliminate your opponent to win instantly, or have the most points when the game ends.
Core Worlds – 2011 – Stronghold Games – Drafting, Hand Management game
Each player controls a barbarian Star Empire represented by many cards. Throughout the game, players will invade Worlds and draft new Units and Tactics into their Empires. Each card lists its Empire Points in the upper right corner. The player whose Empire contains the most Empire Points at the end of the game is the winner!
Sun Sea and Sand – 2010 – Cwali – Worker Placement game
Each player starts a resort on a tourist island. At the start you only have a plot of land. From there, you can build chalets to lodge tourists, attractions to persuade them to stay longer, or signs to help tourists find your resort.
Castles of Burgundy – 2011 – Ravensburger – Set Collection, Tile Placement game
The game is about placing settlement tiles into the princedom. Every tile has a function that starts when the tile is placed. The princedom itself consists of several regions, each of which demands its own settlement tile.
Helvetia – 2011 – Kosmos – Worker Placement game
You and your fellow players run small but busy mountain villages in the Swiss Alps where you work, build and trade. Your goal in Helvetia is to build new homes, bring culture to your village, and sell essential goods at market. Whatever strategy you choose, this village life won't be boring – especially in the villages that grow and thrive!
Castelli – 2011 – Queen Games – Tile Placement game
Players gradually develop their influence and try to collect as many raw materials as possible. The game board is a grid which alternately shows production areas and spaces for tiles. The tiles start face-down, and each turn, one of them is revealed. During their turns, players can rotate the tiles, thus influencing who gains which building materials, which are subsequently used to build castles.
Space Maze – 2011 – Wacky Works – Dice Rolling, Pickup and Deliver game
The goal for each alien species is to steal an ancient relic from a massive structure floating in space. The players compete against each other, all trying to bring home the Relic. The game has a capture-the-flag system.
MIL 1049 – 2011 – HomoLudicus – Area Control, Auction, Worker Placement game
Harvest your lands for resources, recruit soldiers and have descendants. Knowing the ins-and-outs of the court will help you gain influence and vassals, knights and heirs. There isn't one single way that leads to victory – so which one will you choose?
We look forward to gaming with you at one of the upcoming events.