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Programming & Feedback (now also including WebGL Tutorials)

Pencilling in Tuesday 20th of November for a dev meet up.

NEW FEATURE: A few guys have expressed interest in learning webgl together. So some of us will be going through the learningwebgl.com tutorials together.

  • Working on a mobile or gaming project you'd like to present and get feedback on?
  • Stuck on a bug or problem, need a second pair of eyes?
  • Want to get into mobile development and need support learning a new language or technology?

I remember at the last meet up it was suggested that we could work on a joint game together. If that sounds like a good idea, leave a comment and we can do that too.

Usually we wrap up around 9pm, however feel free to drop in and out at any time.

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  • Stanislav B.

    Hey all,

    Is tomorrow's event happening? Thanks

    November 19, 2012

    • Ashraf Samy H.

      Yep. Sorry for not confirming sooner. Time flies when you're writing code.

      November 19, 2012

  • david m.

    Hi I am looking for some help integrating some off the shelf Ios apps under 1 wrapper application, to clarify I would like an opinion on exactly how to do this in the best possible way so all 3 'frankenstein' apps appear as one....?

    November 17, 2012

  • Gerard

    what is the best /ideal programming language for cross-platform mobile development. I have done an extensive research and it seem that there are lots of options but most of them does not give you the ability to truly design app using native os, such as ios. HTML 5 looks ok, probably for basic apps. Any idea?

    November 12, 2012

    • Ashraf Samy H.

      I'd say the main bottle neck is the human factor. If you're a highly skilled C++ engineer, C++ is the way to go for cross-platform development. (You can use Native Client in Google Chrome). If you're skilled up in Java, you can use GWT to go Web and there's a Java to Objective C compiler available. If you're a highly skilled HTML5 developer, you can use Canvas and WebGL, or even a C++ HTML5 canvas wrapper to help with the UI performance hiccups you get.

      If you're competent at Java, Objective C, C++, JavaScript, you can write the majority of your code in C++ or JavaScript, then write device level code in their required language for your best bang for buck.

      Overall though, prepare for a world of pain.
      tl;dr native if you want to spend yonks of time in front of the debugger. HTML5 if you're happy to be clever with your design and want to spend time fiddling in front of your debugger.

      November 14, 2012

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