Thursday Night Pathfinder Society at Fantasy Flight
Adding another low-tier option:
#2-13: Murder on the Throaty Mermaid
A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1-2 and 4-5).
While on a routine mission to escort a dignitary to the mysterious Mordant Spire aboard a disreputable smuggler's ship, the PCs find themselves embroiled in a murder mystery that could jeopardize the Pathfinder Society's relationship with the isolationist elves who call the citadel home. Can the cunning Pathfinders discover who among the ship's crew of scum and villains is responsible for the crime in time to clear their own names? This murder mystery upon the open sea features a mechanic allowing for a different killer each time it's run to ensure that no amount of word of mouth will spoil the investigation for any team of canny players.
Written by Mark Moreland
#2-02: Before the Dawn—Part II: Rescue at Azlant Ridge
Players: Joshua, Tony, (4 open)
A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).
With supplies in hand, you rush from Bloodcove to the Pathfinder expedition site at Azlant Ridge only to find it under siege. You must brave the newly discovered halls beneath the ridge in order to find the key that might save everyone.
Rescue at Azlant Ridge is the second and final scenario in the Before the Dawn campaign arc and is the sequel to Pathfinder Society Scenario #2-01: Part I: The Bloodcove Disguise.
Written by Joshua J. Frost
#5–17: Fate of the Fiend
Players: Chris, Kitty, Andy, J. Michael, Todd, Ryan
A Pathfinder Society Scenario designed for level 7–11.
Years after the Pathfinder Society delved deep into the Jistkan ruins of Rachikan in western Cheliax, archaeological investigations continue to uncover ancient wonder. Reports recently ceased after scholars reported finding a sealed chamber believed to contain cadres of battle golems untouched since the Jistka Imperium’s collapse. The Pathfinder Society hopes to recover the golems for study and possible use in the Worldwound, but can its agents reach the sealed storeroom before the constructs fall into enemy hands? “Fate of the Fiend” is the spiritual sequel to “Fingerprints of the Fiend” and“Fury of the Fiend,” though the scenarios can be played in any order.
Content in “Fate of the Fiend” also contributes to the ongoing storyline of the Cheliax faction.
Written by Larry Wilhelm.
About this Game Day:
This is an announcement for a locally scheduled game day on the first and third Thursday of every month at the Fantasy Flight Games Event Center in Roseville, Minnesota. We try to schedule multiple low-tier tables and at least one high tier table for each session and manage three regular tables, with a fourth becoming a regular occurrence. Games start about 6:30 and last five hours (scheduled to end at 11:30) and the GMs arrive around 6 PM for set-up and questions. While registration for events is not required, it is encouraged as registered attendees will be guaranteed a seat for play (information regarding registration can be found below).
We cater to new players and experienced Pathfinders alike, both young and old. All of our members are fantastic and display a true love for the game. We offer a friendly environment to meet new players and to experience the fun of the Pathfinder Roleplaying Game with other fans. As a family friendly group we encourage families to join the fun as well. It should be noted that although Pathfinder Society adventures are written with a PG-13 rating in mind, we place no age restriction on play (children under the age of 15 are expected to have parent or guardian supervision during the games).
I look forward to seeing you there!
This Game Day at Fantasy Flight Games is hosted by Dave Cook (Event Organizer for FFG).