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Unity Usergroup: Game Dissection

  • Aug 19, 2013 · 7:00 PM

Unity (the game engine) has become the de-facto standard in the indie and mobile parts of the games industry. A lot of developers in Munich have adopted the tech since it was released in 2005 and now it's time to to share our insights and get the most out of the engine. This meetup is mostly targeted at advanced / experienced Unity users who want to discuss the problems that you run into when you actually release a polished game with Unity - stuff that is not in the engine's documentation already.

Every month we'll pick one topic for discussion. For this we'll need one person to prepare a short talk / introduction / session each month. After that we'll go into a full-on discussion and then degrade into beer/pizza afterwards.

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This time we'll have a student team (http://red-letter-games.blogspot.de/) show us their current game project and we'll have a panel of experiences Unity devs to give feedback and critisize how the projects was structured and done in Unity. Let'S see if we can all learn from that.

 

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  • Alexander Z.

    I'd reckon the experimental "Game Dissection" did work really well to spawn some good discussions and give some good feedback to the presenting team. Will do that again.

    August 20, 2013

  • Alexander Z.

    We're in the third floor (right above the event space) meeting room(s) again. Follow the Werk 1 main entrance stairs to the top level. If you get lost on the way: 0163/[masked]

    August 19, 2013

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