Please note: Still looking for an additional D&D game. Contact: Jan
13:00 - 13:30 - Arrival time & games registration
13:30 - 13:40 - The Speech
13:40 - 18:30 - Role Playing Games, see selection below
18:30 - 19:30 - Dinner
19:30 - 23:00 - Board & games: TBD
RPGs thus far :
Vampire the Masquerade - Berlin against the Wall
"Berlin ist eine Stadt, verdammt dazu, ewig zu werden, niemals zu sein"
West vs East, Capitalism vs Communism, Colleague vs Comrade. The concrete line between Pariser Platz and Brandenburg Gate. Each side holding against the other.
For you to live in Berlin is to feel its two-sided madness. The Princes, William on the West and Gustav in the East. Their opposition older than the wall, deeper than the metro crossing under it. You are neonates of the East. You are Gustav's. You are kindred. You are Berliners.
Old school Vampire: the Masquerade game set in East Berlin during the 1980s.
Recommended you bring: d10s, pencil and paper
Desired group: 5-6
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Lauri
Players so far, in order of RSVP: Alex, Maria, Ramsey, Ramsey +1, Marcel Stoel
D&D 4E Moradin's Murder Squad
As keepers of the peace of Moradin you've never had to solve anything more serious than a beer-fueled brawl. Now an invitation by the guards of the nearby halfling settlement of Duskstone has drawn you out of your mountain stronghold. Is it too much to hope for a juicy crime that will finally challenge you and your team?
This is a 'classic' Dungeons and Dragons 4th edition adventure, open for players of all experience levels. Pre-generated first level character sheets will be available or you can create your own (contact the DM first!).
Recommended you bring: pencil, standard dice.
Desired group: 5-6 players.
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Steven
Players so far, in order of RSVP: Brendan Vander Bos, Victor, Jaroen, Norma, Kat, Kat +1, (FULL)
Hunter: The Vigil - The Prisoners Dilemma
Welcome to the Parchman Farm; Mississippi State Penitentiary. As a convict life is far from easy; harassment from guards, isolation cells, occasional torture and of course the constant threat from other inmates. If this isn't bad enough, darker signs have started to show. Strange occult symbols have been showing up in various prison cells, and now two inmates have turned up dead... ripped to shreds.
Whether you are behind or in front of the bars, you each have arrived at the farm for one purpose; finding the monster and killing it. But how far are you willing to go to fight the darkness. Some paths offer no return, and a hunter turned slasher is no better then the monsters.
Hunter is a New World of Darkness game where you play a (perhaps not so) simple human, that discovers the truth behind the shadows. There are things that go bump in the dark and they deserve a shotgun shell to the face, and its your job to do it... even though the pay sucks and the insurance does not cover wounds by fangs.
Recommended you bring: d10s, pencil, heavy hearts and brass. Characters are pre-made by me.
Desired group: 3-6; open to veterans and newbies alike!
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Jan
Players so far, in order of RSVP: Gunnar Lapoutre, Jack Shearman, Ramon, Denica Bozhinova, Niek Ooim, Jeroen (FULL)
Lady Blackbird – Tales From The Wild Blue Yonder
Lady Blackbird is on the run from an arranged marriage to Count Carlowe. She hired a smuggler skyship, The Owl, to take her from her palace on the Imperial world of Ilysium to the far reaches of the Remnants, so she could be with her once secret lover, the pirate king Uriah Flint.
HOWEVER — just before reaching the halfway point of Haven, The Owl was pursued and captured by the Imperial cruiser Hand of Sorrow, under charges of flying a false flag.
EVEN now Lady Blackbird, her bodyguard, and the crew of The Owl are detained in the brig, while the commander of the cruiser, Captain Hollas, runs the smuggler ship’s registry over the wireless. It’s only a matter of time before they discover the outstanding warrants and learn that The Owl is owned by none other than the infamous outcast Cyrus Vance.
HOW will Lady Blackbird and the others escape the Hand of Sorrow? What dangers lie in their path? Will they be able to find the secret lair of the pirate king? If they do, will Uriah Flint accept Lady Blackbird as his bride? By the time they get there, will she want him to?
Go. Play. Find out.
Lady Blackbird is a story-driven Indie game in which the world as well as the narrative will be generated by both the storyguide AND the players while playing. The game includes a character-driven and dice-based conflict resolution system, but it is one easy to learn and I’ll introduce you to it before we start.
The setting is a thematic mix of Victorian Steampunk, Fantasy, Sci-fi, and pirates; and who doesn’t like pirates, raaawr?! - the final balance between these themes will be defined by how WE play the game.
Recommended you bring: pencil, a keen imagination, any dice and lots of them!
Desired group: 5 - 6 players
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Jeppe
Players so far, in order of RSVP: Eduard Lohmann, Richard Elms, Jason Kottler, Jona Kottler, Martin Lloyd
D&D 4E - The cultists of the mad God
Something weird is going on in the small town of Everstone; the animals are behaving strange, citizens wandering around in a daze, plants that grow inwards. It is all too much for the local priest to handle alone, so he asks for help from the capital’s church. What could happen in this small rural town that would attract the main church’s attention enough to dispatch a whole investigation party?
A deviation from the classics, an adventure into the crazy, the comic, the dramatic and the serious. Seasoned D&D players and rookies are all welcome. Pre-generated 1st level characters available, already written pages are also accepted (no limits)
Recommended you bring: Pencils, basic dice, paper (any of the basic 4e D&D books are welcome)
Desired group: 5 - 6 players
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Stefanos
Players so far, in order of RSVP: Anne, Guillem Tourdeforce, Guillem Tourdeforce +1, Richard Moelker
Fiasco or how plans just never work out as you expect.
Fiasco is inspired by cinematic tales of small-time capers gone disastrously
wrong. You’ll play ordinary people with powerful ambition and poor impulse control. There will be big dreams and flawed execution. It won’t go well for them, to put it mildly, and in the end it will probably collapse into a glorious heap of jealousy, murder, and recrimination. Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, your guy just might
end up back where he started.
Recommended you bring: maybe a pen and paper to write down notes and ideas.
Desired group: 3 players.
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Alex
Players so far, in order of RSVP: Gray,