If you have any other questions or concerns about this month's Meetup, then the chief organizer for November is
13:00 - 13:30 - Arrival time & games registration
13:30 - 13:40 - The Speech
13:40 - 18:30 - Role Playing Games, see selection below
18:30 - 19:30 - Dinner
19:30 - 23:00 - Board & games: TBD
RPGs thus far :
Systemless - In the Flesh
First a word of warning. We will not be dealing with distractions like, dice, character sheets or rules so we can focus fully on the gothic gloom of the scenery, the unfolding of events and the full realisation of the experience. I do not expect things to go well and there will be an open ending.
"You become aware of something ... Absence, Darkness and something Cold, Hard and Cold against your .... Back. Slowly the words trickle back into your thoughts as your mind awakens. Then you hear a sound ..."
Desired group: 3-5, ideally 4, max 6
Recommend you bring: A mature and open mind and concentration. No dice needed. Ages: 16+
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Eduard
Players so far, in order of RSVP: Raymond Heker, Tristan,
Pathfinder - The Stolen Heir
A Pathfinder Society Scenario designed for levels 1–5.
The Mendevian Crusade draws heavily on the Pathfinder Society’s resources, and unless the Decemvirate can secure the assistance of generous patrons, the society may not have sufficient capital both to fight off the demonic invasion and to prepare its expedition to a lost historical site within the Worldwound. Upon hearing that the daughter of an eminent and wealthy of citizen of Sauerton has gone missing, the Pathfinders rush to her aid in the hope of earning her father’s goodwill and support in upcoming endeavors.
Desired group: 3-6 players, good for new or experienced gamers
Recommended you bring: either a 1st level character built with PFS guidelines ( free download: http://paizo.com/products/btpy84k4 ) , or 1st and 4th level pregens will be available (i'll bring copies). If they have a PFS character in the level range of 1-5 thats great too.
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Seraphimpunk
Players so far, in order of RSVP: Niek Ooi, StEfZoR, Kat, Denica, Gray, Blumkoli (FULL)
Waiting list: Stefan
WFRP 2nd Edition - Through the Drakwald
You are in the town of Untergard in the Drakwald Forest. A nine-day battle took place here, as Beastmen tried to force their way across the town’s great bridge. They were rebuffed but the price was high. The town is in ruins and its remaining citizens struggle to survive. The Imperial army has long since moved on from Untergard, leaving behind only its dead. You’ve heard tell of more battles up north but the war here seems over. Or so you hope.
You have been in Untergard for several days, as rainstorms of utmost savagery lashed the Drakwald. You find two things when you awaken: the rainstorm has broken and there is a commotion in the nearby Ackerplatz.
It’s been over 8 years since I last played Warhammer Fantasy Roleplay and I really want to pick this game up once more and travel to the fantasy world of Warhammer. I will be using the starting adventure from the core book but slightly modifying it for player and GM comfort. If we finish the first adventure we will be starting the follow up adventure.
Desired group: 4-6 Beginner player friendly. I will use the rules of WFRP 2nd and warhammer setting as a guideline and will not be digging too deep in the true hardcore rules and setting. So if you're a veteran player of the warhammer fantasy universe and/or the WFRP 2nd system this may not be your game (if you hold value to that sort of thing).
Recommended you bring: A pencil, a d100, a couple of d10 dice.
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Plotdude
Players so far, in order of RSVP: Sacha Stindt, Keesjan Kief,
Danielle, Danielle +1, Richard Moelker, Nadja (FULL)
Pathfinder - We Be Goblins!
The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure—fireworks! The Licktoads’ leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the fireworks from a derelict ship stranded in the marsh.
Players should bring: If they have a Pathfinder Society ID they should bring it, it is not required
Desired group: 4 people who want to have fun and do not take their gaming to seriously. Pre-generated characters will be provided.
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Gerard
Players so far, in order of RSVP: Shane Kerr, David Victoria, Martijn, Sanne (FULL)
"It is the 41st Millennium. For more than a hundred centuries the Emperor of Mankind has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the gods and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the vast Imperium of Man for whom a thousand souls are sacrificed every day so that he may never truly die.Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will. Vast armies give battle in His name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever-vigilant Inquisition and the tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat to humanity from aliens, heretics, mutants -- and far, far worse. To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods."
You are an Acolyte in the service of the Emperor's Inquisition. You stand in the front line of a great and secret war where your duty is to hunt out the foul stench of heresy, the vile alien, and the twisted influence of Chaos. You will tread where others fear, venturing to distant planets, ancient space hulks and the unsavoury depths of the under-hive.
Players should bring: A couple of d10, d6, d12 paper & pencil (pregen characters will be provided)
Desired group: 4-6 players who love the dark, gritty, apcalyptic and are into intrigue treachery and more. The gaming will be fun and lighthearted.
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Paul.
Players so far, in order of RSVP: Ugur Sonmez, Peter Ruschhaupt, Rutger, Joost, , Rik Van Duin, Rik Van Duin's +1 (FULL)
D&D 4e - Pit of the fallen Part 2
Supposedly built solely for the purpose of entertaining the dark lord of chaos, the Pit is a seemingly endless dungeon filled with dangerous creatures, devious traps and deranged guardians. After being thrown down into this hellhole, the protagonists must make a harsh journey up trough its many levels if they want to have a chance at ever seeing the sun again.
Recommended you bring: multi-sided dice, pencil and paper. Pre-made characters will be provided. For those who wish to bring their own characters, or pick a pre-made in advance, guidelines can be found on the discussion boards at: http://www.meetup.com/netherlands-roleplaying-guild/messages/boards/thread/26274232
Desired Group: 3-6, any experience level.
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Rolf
Players so far, in order of RSVP: Guillem Tourdeforce, Fabio Burinato, E. van der Harst, Stephan Hoogeveen, Guillem Tourdeforce +1
Paranoia XP - Mister Bubbles
You, as a newly promoted "Troubleshooter" have been called to investigate a matter of the utmost importance! Will you serve your comrades and The Computer, or will you choose to betray all for the slim chance of survival? Paranoia is a game where knowing that everyone is out to get you isn't a quirk, it's a requirement...
What players should bring: nothing needed, basic dice, including a d20 is useful.
Desired group: 4-6 people, any level.
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Remy
Players so far, in order of RSVP: Michael Schuiling, Vincent van Bergen, Jack Shearman, Anna Newby, Gunnar Lapoutre, Boyd (FULL)
Waiting list: Steven Reiz
Necessary Evil - Episode two: Midnight in the garden of Dr. Devolution
Necessary Evil takes place in current times where people with super powers and gadgets are a daily thing. Also an Alien race called the V'sori has killed almost all of the heroes of the world in a cunning trap, and taken over the world. This means that only the only super powered people left to save our little planet are .... super villains!
Recommended you bring: Dice (d4 through d12, about 3d6 one which is different(color) from others), a pen/paper to write down notes and a good mood.
Desired group: 4 to 5 players.
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Alex
Players so far, in order of RSVP: Arwen Kreekel, Ramsay, Mas, Jana, Jana +1 (FULL)