Are you ready and willing to GM a game at the December event? Then contact Deborah.
If you have any other questions or concerns about this month's Meetup, then the chief organizer for December is Laurie.
13:00 - 13:30 - Arrival time & games registration
13:30 - 13:40 - The Speech
13:40 - 18:30 - Role Playing Games, see selection below
18:30 - 19:30 - Dinner
19:30 - 23:00 - Board & games: TBD
RPGs thus far :
Warhammer Fantasy RPG 2nd Edition - Through the Drakwald
You are in the town of Untergard in the Drakwald Forest. A nine-day battle took place here, as Beastmen tried to force their way across the town’s great bridge. They were rebuffed but the price was high. The town is in ruins and its remaining citizens struggle to survive. The Imperial army has long since moved on from Untergard, leaving behind only its dead. You’ve heard tell of more battles up north but the war here seems over. Or so you hope.
You have been in Untergard for several days, as rainstorms of utmost savagery lashed the Drakwald. You find two things when you awaken: the rainstorm has broken and there is a commotion in the nearby Ackerplatz.
It’s been over 8 years since I last played Warhammer Fantasy Roleplay and I really want to pick this game up once more and travel to the fantasy world of Warhammer. I will be using the starting adventure from the core book but slightly modifying it for player and GM comfort. If we finish the first adventure we will be starting the follow up adventure.
Desired group: 4-6 Beginner player friendly. I will use the rules of WFRP 2nd and warhammer setting as a guideline and will not be digging too deep in the true hardcore rules and setting. So if you're a veteran player of the warhammer fantasy universe and/or the WFRP 2nd system this may not be your game (if you hold value to that sort of thing).
Recommended you bring: A pencil, a d100, a couple of d10 dice.
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Plotdude
Players so far, in order of RSVP: Amos Sutandi, Andri shchurkov, Shane Kerr, Evan Frazier, Joram (5/6)
'Profit precedes happiness', posters claim all over his office. Santa Claus became a corporate trademark owned by a nameless fat asshole, who holds a monopoly on toys, fake plastic trees, the Winter App Market and some weapon manufacturers.
But the situation has gone too far. With Santa Claus Inc. getting too close into the Neo-Communist markets, the clone of Barack Obama is afraid December's checkout will be under the great threat of a massive strike, complot, conspiracy -or any other word they spy from your email- by their political opposites. Indeed, The Great Conglomerate of Chinese People, the Refunded Republic on Indianistan and The Holly-Molly Nuclear State of Iran may dynamite next Christmas.
As a preventive measure, the US Government has convinced Greenpeace to lead an eco-terrorist attack against Santa's headquarters, in order to raise public awareness about how polluting and anti human this industry is, and with the aim of recalling consumers to buy purely North American stuff (or Mexican surrogates). There could be, maybe, just one little problem...
Desired Group: 8 Max
Recommended to bring: 5d6 and a pencil. Learn how to play beforehand without losing a penny: http://bit.ly/q5Ya4
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Guillem
Players so far, in order of RSVP: Liane Gaasendam, Anna Newby, Aleksander Modzelewski, Max Maletta, Boyd (5/8)
"It is the 41st Millennium. For more than a hundred centuries the Emperor of Mankind has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the gods and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the vast Imperium of Man for whom a thousand souls are sacrificed every day so that he may never truly die.Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will. Vast armies give battle in His name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever-vigilant Inquisition and the tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat to humanity from aliens, heretics, mutants -- and far, far worse. To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods."
You are an Acolyte in the service of the Emperor's Inquisition. You stand in the front line of a great and secret war where your duty is to hunt out the foul stench of heresy, the vile alien, and the twisted influence of Chaos. You will tread where others fear, venturing to distant planets, ancient space hulks and the unsavoury depths of the under-hive.
Players should bring: A couple of d10, d6, d12 paper & pencil (pregen characters will be provided)
Desired group: 4-6 players who love the dark, gritty, apocalyptic and are into intrigue treachery and more. The gaming will be fun and lighthearted.
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Paul.
Players so far, in order of RSVP: E. Van der Harst, Deborah, Jack Shearman, Ramsay, Stephan Hoogeveen, Gray (6/6 FULL)
Classic D&D (1991 D&D rules cyclopedia) - At the spottle parlor
Wandering the wilderness north of the fabled city of Glantri you did not expect to receive an invitation by Bradbert Niss (the famous and rich retired thief turned gambler/philantropist) to spend the evening at his house for a friendly game of spottle. Above all you wonder what this game of spottle might be.
Desired group: 2-4 players, pc's lvl 2-4. Premade characters are available. The game isn`t rules heavy, main focus is the interaction with the npcs with a touch of comedy and combat. Suited for novices and veterans alike.
Recommended you bring: The usual D&D dice. "Special" spottle dice will be provided by the dm.
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Raymond
Players so far, in order of RSVP: Jana, Jana +1, Alex, Alex +1 (4/4 FULL)
Numenera - City of Thieves
Risk assessment, it all comes to down to weighing the risks with the payoffs. Receive a nano-relativity-container filled with valuables from person A and travel cross country to deliver it to person B. B then pays you and proceeds to distribute the valuable goods among the local children. Everyone is happy. The journey took four months, and while you are no stranger to the dangers of the Ninth World, it still stings when you lose a companion to a horde of ravenous tiny laughing creatures. But you are here now, Phenol Tor. A city built around the rocky desert, at the foot of a great spiraling mountain. They call it the city of duality, the city of mirrors… the city of thieves. The journey was arduous so imagine the frustration when person B is found dead. And to make matters worse the package started to cause various unexplainable anomalies… like snow in the desert.
Numenera settles the score between the ancient question that has plagued all geeks and nerds! What is more awesome, fantasy or science fiction? Well ladies and gentlemen, Numenera is both. This science fantasy setting is set in the Ninth World; a strange world that was build on the remains of the previous eight lost civilizations. They left behind many strange toys, places and things. It is a dangerous world but one worth exploring; for example as a paladin of the sun, gunslinging wanderer or techno-infused nanomage. The rules are simple; it`s all about the story and it`s all about your actions. Heck I won't be throwing a single dice!
Desired group: 4-6 players. Both newbie and veteran friendly! Expect some politics, combat, philosophical conundrums and tough choices.
Recommended you bring: A D20 and a D6. I have plenty of dice to cover everyone. Characters are pre-made by me. You can read up on the world here http://www.numenera.com/ if you are interested; this story is my own and not mentioned/spoiled anywhere in the sourcebooks.
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Jan
Players so far, in order of RSVP: Mas, Nadja, Varydian, Diederik, Emanuel (5/6)
D&D 4e - Pit of the fallen Part 3
Supposedly built solely for the purpose of entertaining the dark lord of chaos, the Pit is a seemingly endless dungeon filled with dangerous creatures, devious traps and deranged guardians. After being thrown down into this hellhole, the protagonists must make a harsh journey up trough its many levels if they want to have a chance at ever seeing the sun again.
Desired Group: 3-5, any experience level.
Recommended you bring: multi-sided dice, pencil and paper. Pre-made characters will be provided. For those who wish to bring their own characters, or pick a pre-made in advance, guidelines can be found on the discussion boards at: http://www.meetup.com/netherlands-roleplaying-guild/messages/boards/thread/26274232
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Rolf
Players so far, in order of RSVP: Fabio Burinato, Chantal Plantaz, Peter Ruschhaupt, Aleksander Modzelewski, Volodymyr Dzyubak (5/5 FULL)
Paranoia XP: Special Delivery
The life of a Troubleshooter is often dangerous and exciting, but we'll see if you can survive in spite of that. Help your good friend the Computer in this mission to deliver a package to the R&D department. We have assured the administrator that nothing will go wrong.
Desired group: 4-6
Recommend you bring: D20, Pen (I will have backup for both), paranoid delusions
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Remy
Players so far, in order of RSVP: Vincent van Bergen, Steven Reiz, Ramon, Arwen Kreekel, Lindsay, Gunnar Lapouttre (6/6 FULL)
Reserve list: Ugur Sonmez, Maarten, Seraphimpunk,