Are you ready and willing to GM a game at the March event? Then contact Deborah.
If you have any other questions or concerns about this month's Meetup, then the chief organizer for February is Tim.
13:00 - 13:30 - Arrival time & games registration
13:30 - 13:40 - The Speech
13:40 - 18:30 - Role Playing Games, see selection below
18:30 - 19:30 - Dinner
19:30 - 23:00 - Board & games: TBD
RPGs thus far :
D&D 3.5 Eberron - Late Edition
There are many stories, tall tales and uncertain legends in Sharn, and all of them can turn a coin if you know the right person to talk to. In the cogs, a heavy industrial area in the volcanic lakes beneath the city, there have been some unusual disappearances. The late edition of the Sharn Inquistor has hired your group for some investigative reporting...
Desired group: 3-6 players
Recommended you bring: Dice, pencils.1st level pre generated characters will be provided.If you have a PHB, feel free to bring it ;)
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Tim.
Players so far, in order of RSVP:
PFS #8 - Slave Pits of Absalom
A Pathfinder Society Scenario designed for 1st to 5th level characters.
Someone kidnapped Lady Anilah Salhar—the Chelish wife of Dremdhet Salhar, one of Osirion's many Grand Ambassadors to Absalom—and sold her into slavery. With Salhar holding delve permits over the heads of the Decemvirute, the Pathfinders are sent to assist the Osirian Ambassador. Venturing into Absalom's darkest corners to save Lady Anilah, the Pathfinders must face the secrets of the Slave Pits to avoid becoming slaves themselves.
Desired group: 6 players
Recommended you bring: bring a pathfinder society character of levels 1-5, or play one of the 1st or 4th level pre generated characters the GM will bring.
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: seraphimpunk
Players so far, in order of RSVP: Chantal Plantaz, Vincent, Rob Shep,CP, CP +1, Wes Wallagh,
Waiting List: Steve Aurigema II
Mass Effect D6 - Guardian Angels
Built into the husk of a mined-out asteroid, Omega is the greatest hive of scum and villainy in space, and Aria T'Loak is its queen. Recently, a lone vigilante know only as 'Archangel' has been bringing his own, zero-tolerance, brand of justice to the lawless space station.
Omega is home too much scum for one man to handle alone, and Archangel has begun assembling an elite team of mercenaries, bounty hunters and disgruntled security professionals.
If you are interested in viewing the rules beforehand, you can visit this site: http://masseffectd6.blogspot.nl/
Desired group: 3-5 players, no knowledge of the system or setting required.
Recommended you bring: pencil, paper, some six-sided dice. Pre-made characters and plenty of spare dice will be provided by the GM as well.
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Rolf
Players so far, in order of RSVP: Ferdy Hoefakker, Denica Bozhinova, WildSurge
(Cancelled) DARK HERESY - The heamitite cathedral
Welcome to Dark Heresy, a roleplaying game of danger, mystery, and brutal violence set in the decaying far future of Warhammer 40,000. Here players take on roles as defenders of humanity and embark on hazardous adventures into the dark heart of the 41st Millennium. They act as Acolytes of an Inquisitor, at the front line of a great and secret war to root out dangers that imperil all of humanity. Should they fail, entire worlds, systems, or sectors may fall to endless night.
This is a continuation of mini campaign started in January new players are welcome
Desired group: 4- 6 players. experience will not matter and the purpose is to have fun.
Recommended you bring: 2 D10 and pen or paper. Premade characters will be provided.
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Paul
Players so far, in order of RSVP: Sacha Stindt, Tyler, E. van der Harst, Wouter, Gray, Jeroen
(Cancelled) Flaming Deathpits of the Minotaur Mage: Descent Into Doomfire Also known as the world's WORST DUNGEON CRAWL!*
Panic has gripped the Halfling kingdom of Turnipton! Beloved Princess Bumblebottom has been kidnapped by the ruthless minotaur Maxwell B'dassitude. Imprisoned beneath the ruins of Castle Skullhammer, her life and the future of the kingdom hang in peril. King Orono Bumblebottom has given a 24-hour reprieve to you, the lowly prisoners of his dungeon, to rescue the princess from the FLAMING DEATH PITS OF THE MINOTAUR MAGE.
This terrible* dungeon crawl is filled with every cliché in the book. Why would we want to play it, you ask? Because the game's unique (d20 based) rules system makes it awesome! Players are rewarded by doing awesome, badass stuff and by going epic. If you like thinking outside of the box and doing awesome stuff, then this is the game for you!
For an awesome trailer about the adventure, go to https://www.kickstarter.com/projects/epiclevel/the-worlds-worst-dungeon-crawl
*It's actually quite awesome.
Recommended you bring: pencil, standard dice.
Desired group: 4-6 players.
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Lio
Players so far, in order of RSVP: Devin, Ramon, Remy, Christiaan Roos, Brendan van den Bos,Anna Newby,
Waiting List: Guillem Tourdeforce,Liane Gaasendam,Arjan, Arjan +1, Radaghast Kary,
Classic D&D (1991 D&D rules cyclopedia) - Night's Dark Terror
The first rays of light shining through the canopy of the trees signaled the arrival of a new day. As the last of the fleeing goblin host disappeared into the blackness of the Dymrak forest you realized that the midnight siege was at an end. The many humanoid bodies strewn across the courtyard and around the homestead a silent testament of the vicious fighting of the night. As the sun arose, so did the questions. What had caused the three goblin tribes, the Wolfskulls, Red Blades and Vipers, to unite to attack this homestead and its inhabitants? Why, even after goblins of the Viper tribe had made off with the score of captured wild horses Pyotr and his family were breaking in, did the two remaining goblin tribes continue with the siege? Were they after something else entirely? You are sure that the answers you seek, along with unknown dangers, are hidden in the depths of the Dymrak forest.
Desired group: 3-5 players, pc's lvl 2-4. Premade characters are available. Rules are used but as basic and lightly as possible. Suited for novices and veterans alike.
Recommended you bring: The usual D&D dice. Pen and paper might be useful as well.
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Raymond
Players so far, in order of RSVP: Wijnand, Ramsey, Ramsey +1
Tales from the Floating Vagabond
When the Forces of Nature finished creating the universe, there was a bunch of construction material left over, which was promptly swept under the universal rug. These things developed their own Forces and Laws, Life, and against their own better judgment, Sentience. So what does one do with a hidden corner of the universe where the Forces and Laws don’t work as expected? You build a bar, or course.
You are a customer of Hawk Luger’s famous Floating Vagabond, dragged here from your own place in the universe. You’re running out of cash, and Hawk doesn’t accept credit. Time for a get-rich-quick scheme.
Recommended you bring: Pencil. Dice. Sense of humour.
Desired group: 4-5 1/2 light-hearted players. Beginners welcome, provided they bring cold cuts.
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Ben
Players so far, in order of RSVP: Nicky, Danny, Valentina Mauri, Eduard Lohmann,
Vampire: The Masquerade - Seattle Under Siege!
Seattle’s Prince Eric Carlsson is a Ventrue of no little power. Though the Prince has come into power only very recently, he has proven himself to be a competent Prince. He stays out of the business of most people, stirring only when there is trouble to the Masquerade or the kindred community, whether from within or without. He is genial, yet noble – we are fortunate to have him as our Prince.
Seattle’s kindred have gone about their unlives without much undue attention or conflict from beyond the state of Washington. All of that is about to change. Violent crime is on the rise, especially homicide and "gang violence". Many vampires have been killed, some of which have been quite powerful and influential. Mortals are beginning to ask questions and some are even rumored to have glimpsed some of the night's hidden truths. Even more disturbing are the signs that some of these killings are the work of fellow kindred. With the masquerade threatened, and vampires focused more on survival than politics (at least temporarily), Carlsson has organized a group to investigate and combat these common threats to all "civilized" kindred of Seattle.
Desired number of players: 4 to 5, beginner friendly
Bring: D10 and pencil. Premade characters will be provided, however, if you want to create your own, you can contact me.
The only way to ensure a spot in this game is to answer the question in the RSVP stating that. For any other questions about game particulars, contact the GM: Jana
Players so far, in order of RSVP: Lindsay, Niek, Joost Post, DarylDutch, Vincent van Bergen
Waiting List: Martin Lloyd
Undecided Players: Laurie, Mark, Terry Fontaine,Tan, Elvira