addressalign-toparrow-leftarrow-rightbackbellblockcalendarcameraccwchatcheckchevron-downchevron-leftchevron-rightchevron-small-downchevron-small-leftchevron-small-rightchevron-small-upchevron-upcircle-with-checkcircle-with-crosscircle-with-pluscrosseditemptyheartexportfacebookfolderfullheartglobegmailgoogleimageimagesinstagramlinklocation-pinmagnifying-glassmailminusmoremuplabelShape 3 + Rectangle 1outlookpersonplusprice-ribbonImported LayersImported LayersImported Layersshieldstartickettrashtriangle-downtriangle-uptwitteruseryahoo

testing

From: Jonathan V.
Sent on: Friday, March 14, 2008 9:59 PM
Some email config stuff kept me from posting to the list for the past  
week.  I sent, nothing arrive.

a bit outdated to the current direction, but  my argument:  iphone  
and android should be fairly compatible
		
On Mar 7, 2008, at 3:43 PM, Michael Stearne wrote:

> The bigger gamble is whether to develop for Windows Mobile or  
> Android. Android on the low end competes more with the Blackjack or  
> Q than the iPhone.
>
> But when making the decision be aware that you are also developing  
> for iPods. Game sales will be big for that.
>
>

Android - Stripped down BSD distro, tuned for linux compat
iPhone - Stripped Down OSX ( which is a BSD Derivative )

I think we're likely to see an open source or 3rd party  cross- 
platform development & build environment that someone comes up with

I think we might even see a bunch of 'coding practices' that become  
idiomatic to get things to work on both

They're not directly compatible... but bits & pieces and certain  
system calls that work with/relate to one another

quickly check out the android spec:
	http://code.googl...­

	- System C library - a BSD-derived implementation of the standard C  
system library (libc), tuned for embedded Linux-based devices
	probably compatible with iphone

	- LibWebCore - a modern web browser engine which powers both the  
Android browser and an embeddable web view
	based on webkit... which is what safari is based on

	- 3D libraries - an implementation based on OpenGL ES
	apple has been the proponent of opengl for how long?

My guess: most people will develop 'restrained' apps that work on  
both.  some people will make phone-specific apps that trick out the  
features of each framework and won't work off-phone.


// Jonathan Vanasco

w. http://findmeon.c...­
e. [address removed]

|   Founder/CEO - FindMeOn, Inc.
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  
- - - - - - - - - - - - - - - - - - -
|      FindMeOn.com - The cure for Multiple Web Personality Disorder
|      Privacy Minded Web Identity Management and 3D Social Networking
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  
- - - - - - - - - - - - - - - - - - -

Our Sponsors

People in this
Meetup are also in:

Sign up

Meetup members, Log in

By clicking "Sign up" or "Sign up using Facebook", you confirm that you accept our Terms of Service & Privacy Policy