Thanks for the heads-up with the Mac OSX App Store process. I don't mind that one person installs on various desktops they own (even if they install on a few they don't). I want to simply make it slightly difficult so that its easier to pay $10 than it is to steal it.
If the app install is a receipt based purchase, thy have to use their Mac App Store user/pass along with the receipt and most people probably wouldn't want to give out their password to their Apple account.
I will be reviewing the docs at the developers sit to see what my options are.
Thanks so much.
On Thursday, November 29, 2012, Jules wrote:
Anthony, is your objective to sell more and provide a convenient way to distribute your app (Mac App Store) or protect it from piracy (license)?
While sales are not guaranteed in the Mac App Store, you need to know that the Mac App Store does not offer a strict licensing model. In fact once a user buys your app from the Mac App Store they can install it on as many computers as they want, unlike iOS apps which can only be installed on a limited number of devices.
Depending on your target audience you should decide whether this licensing model fits your business.
To prevent unauthorized installations of your app from users who did not buy it from the App Store, to run, you will have to implement app store receipt validation.
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