PL4YLUNCH SPECIAL: "How used Gamification to double its users."

Cameron Rambert & Hayden Bowler present a case study on how their venture, used Gamification to crowdsource more than 500hrs of content from its community and double its registered users in just four weeks.

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  • Cameron De Chaumont R.

    Hey guys, just letting you know we're sitting outside on one if the long tables!

    February 21, 2013

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