Sep 5, 2012 · 6:00 PM
Media Design School
How to Design Free-to-Play Games Panel
Freemium is now the dominant business model for games on many platforms. But designing a free-to-play game is radically different from old-school models. What will people pay for? How do you convert players to buyers without annoying or nagging? What experiences and extras do people want? Is freemium an unethical con? Does one model fit all?
At the September Meetup you'll hear from a panel of experts:
- Mitch Olson, Co-Founder, Smallworlds (a social game with over 10m users) - Chris Wilson and Jonathan Rogers from Path of Exile (a free-to-play but not pay-to-win action RPG) - Patrick Wagner and Thomas Foricher from leading mobile developer Gameloft.
Here's the agenda:
6.00 Arrive and mingle
6.15 Panel discussion: Designing Free-to-Play Games.
6.50 Desperately Seeking: Announcements about people looking for collaborators, advice or resources.
7.00 Pizza, networking, group discussions then eventually the Bluestone Room pub.
Please bring $10 for pizza and drinks.
Please let Stephen know if you'd like to showcase your work, or if you are seeking something so we can help you out.
If you are lost, call Stephen on[masked] 125.