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September Game Developers Meetup

  • Sep 5, 2012 · 6:00 PM
  • Media Design School

How to Design Free-to-Play Games Panel

Freemium is now the dominant business model for games on many platforms. But designing a free-to-play game is radically different from old-school models. What will people pay for? How do you convert players to buyers without annoying or nagging? What experiences and extras do people want? Is freemium an unethical con? Does one model fit all?

At the September Meetup you'll hear from a panel of experts:

- Mitch Olson, Co-Founder, Smallworlds (a social game with over 10m users) - Chris Wilson and Jonathan Rogers from Path of Exile (a free-to-play but not pay-to-win action RPG) - Patrick Wagner and Thomas Foricher from leading mobile developer Gameloft.

Here's the agenda:

6.00 Arrive and mingle

6.15 Panel discussion: Designing Free-to-Play Games.

6.50 Desperately Seeking: Announcements about people looking for collaborators, advice or resources.

7.00 Pizza, networking, group discussions then eventually the Bluestone Room pub.

Please bring $10 for pizza and drinks.

Please let Stephen know if you'd like to showcase your work, or if you are seeking something so we can help you out.

If you are lost, call Stephen on[masked] 125.

Join or login to comment.

  • Derick Van N.

    Very good content and people are more confident in showing off experimental work. I would like to see more about rookie game developers just breaking into the field.

    September 6, 2012

  • Gloria P.

    I owe Stephen $10 for Pizza. Will pay next time. Had not checked the conditions, too much in a hurry to get there. than ks for hosting us and having us there.

    September 5, 2012

  • Gloria P.

    Great. Liked the fact that there was an interesting presentation. Also enjoyed the opportunity of talking about Mobile Website Solutions and meeting young people I might be able to work with. Great networking. Thanks for the Pizza.

    September 5, 2012

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