About Getting Started
Place three dice, a BUNCO Table Tally score sheet, and pencils on each of the tables. There is a high table and a low table. . A bell is placed on the HIGH Table. A large fuzzy die (optional) is placed on the LOW table.
There are six rounds in each set of Bunco. The High Table controls the pace of play by starting each round and ending each round with a ring of the bell. The scorekeeper at each table is the first to roll.
Players earn points by rolling the three dice. In each round, players are trying to roll the same number as the round, or the target number (for example, rolling in Round 3 you want to roll the number 3) - sometimes called a mark.
One point is awarded for each target number rolled successfully. For example roll 1 in round 1 earns 1 point, in round 2, the same roll earns one point.
Five points are awarded for rolling three of a kind of any number except the current target number. For example rolling 3 three's in round 1 earns 5 points. WE CALL THAT A BABY BUNCO!
BUNCO! is called when rolling 3 of a kind of the target number. For example, rolling three 3's in Round 3. Rolling BUNCO is worth 21 points, but the player has to yell it out to get credit for it.
The player rolls as long as they score one or more points. When they fail to roll the target number on any of the dice, the dice are passed to the player on the left and the scorekeeper records the cumulative score on the Table Tally as the temporary team score.
The round is over when the HIGH table reaches 21 points, they ring the bell and the round is over for everyone. The other tables keep rolling until the high table rings the bell. They may score more than 21 points, sometimes over 100 points.
When the round ends, all players finish their roll.
Every player gets at least one roll per round.
At the end of each round, the winning team from the Middle and Low tables move up to a higher table. The losing team from the High table moves to the low table. During the switch partners are changed.
Each person keeps track of their wins and losses on their BUNCO Score Card.
Tiebreakers during a Round
If both teams have a tied score at the end of a round, they participate in a roll-off. They are each allowed to roll the dice again for one session to accumulate additional points. Player #1 starts off rolling first. This player will continue to roll and accumulate points as long as they are successfully rolling the number of that round. Each player is given a session to roll and accumulate points for their team to end the tie.
If at the end of this session one team is now in the lead, the roll-off ends. The team with the highest score is deemed winner. If needed, additional roll-off sessions are repeated until the tie is broken.
Prizes are awarded to the winners of the following categories:
- Most Buncos
- Most Wins
- Most Babies
- Most Losses
*Gift for last Bunco* (Optional Per Hostess)
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