Sandro A.
Group Organizer
Del Mar, CA
Post #: 37
s2011 Tech Papers Push the Boundaries of CG + Interactive Techniques

Three of the technical papers that will be presented at SIGGRAPH 2011/ Vancouver:

Physics-Inspired Upsampling for Cloth Simulation in Games
3d cloth simulation with minimal time and memory budgets.
High-Quality Passive Facial Performance Capture Using Anchor Frames
New system automatically locates frames with similar expressions.
Tomographic Image Generation for Attenuation-Based Light Field and High Dynamic Range Displays
Optimization of auto-multiscopic displays with stacked transparencies.

Read more on SIGGRAPHITTI !
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