Del Mar, CA
s2011 Tech Papers Push the Boundaries of CG + Interactive Techniques
Three of the technical papers that will be presented at SIGGRAPH 2011/ Vancouver:
Physics-Inspired Upsampling for Cloth Simulation in Games
3d cloth simulation with minimal time and memory budgets.
High-Quality Passive Facial Performance Capture Using Anchor Frames
New system automatically locates frames with similar expressions.
Tomographic Image Generation for Attenuation-Based Light Field and High Dynamic Range Displays
Optimization of auto-multiscopic displays with stacked transparencies.
Read more on SIGGRAPHITTI !
Edited by Sandro Alberti on Oct 30, 2012 11:30 AM