Hometown: Pleasanton California
November 2, 2013
I mainly specialize in Engine/tools development. I have done a little bit of low-level embedded systems programming both in school and on my free-time. I am mainly responsible on a team of programmers to build either the tools or the engine parts needed for gameplay programmers to bring their ideas to life.
I have been preparing for about 6 years total.
I would like to contribute what I have learned to the people who are interested in game development but have not had a chance to work in the Game Industry.
I have worked with a variety of SDKs and APIs that are used by Indie and AAA studios. Sharing this knowledge as well as learning something new in the process would be my goal.
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I have been an avid video game programmer since high school all the way up to my college years. I spend most of my time building video games versus playing them.